Session 30 - Praxxian/Ardamin GitHub Wiki
On the way to hunt Wyvern
Magfeel is able to direct us generally to its hunting ground.
Elzaren recalls that Wyverns are less intelligent cousins to dragons, they have a poisonous stinger, can be tamed if raised from birth (sometimes), very agressive in their hunting grounds, their poison is fast acting, and they like to ambush from the sky.
Usunaar thinks we could bait it with a live deer.
Deer Hunting
The plan: Magfeel will use Animal Friendship to capture a deer.
We will chain the deer to the ground or a tree for the Wyvern to take as bait.
The woods seem to react to those who enter.
Magfeel charms one deer and its sibling follows.
Wyvern hunting (Southeast of Camp Theod )
One deer tied to a log as bait. The other tear sent to flee to get the Wyvern's attention.
The party ambushes and defeats it without injury!
The tail and some claws are taken as trophies.
500 XP
Traveling back to Camp Theod
There is a Namarro'dar patrol, but the party sneaks past them.
Bringing the trophies back to Keenaxe (Xamal) , who is surprised by the party's success and agrees to lead us to the Shadow Temple .
He claims the Inkwoods would not allow him to simply put it on a map:
Follow the stream into the Inkwoods .
A great oak tree with black bark and white leaves.
There is a giant owl who will flee.
Travel away from the direction from which it flees.
He warns the forest itself will try to stop us because we are outsiders.
Checking in on Earl Darcy Valan
He is looking better, but is still recovering.
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