Session 22 - Praxxian/Ardamin GitHub Wiki
- A couple of miles away from the Tower of Dramorn.
- The party moves at a careful pace to avoid hazards.
- The party comes across a fallen dead log, humming with dangerous insects, but manages to avoid it.
- The base of the tower has several black tents and encampments.
-
Cass stealths ahead to find a patrol we can capture and interrogate.
- One of the camps has a wooden pen.
- Four Blackswords mercs leave the camp. Cass continues to track them, avoiding detection.
- The party captures a Blackswords merc.
- She mentions a man named Almak, one of the men in town.
- The camp contains Legate Bayton, half dozen men, half dozen goblin.
- Sent to kill a wizard and recover something.
- Ordered to wait for delivery.
- Employers sent a mage with them, but she doesn't know their identities.
- The tower has treasure, but also traps. Some of the mercs have been studying the works up there.
- The wood pen holds 2 worgs for the goblins, one more in the tower.
- After delivery, the employer was supposed to arrive to retrieve: possibly as soon as this evening.
- The party leaves the Blackswords merc tied up.
- Remove her weapons.
- The other mercs have 18 SP, 18 GP, 15 SP, crude local map (indicating Goblins to the east at the Forest Ruins).
- The plan
- Present Cass as the Kenku thief.
- Say that the party broke him out of prison and brought him here for payment.
- Entering camp
- We meet a dwarf Blackswords mercenary.
- Inside the tower, there is indeed a Worg and a Fat Snub-nosed Goblin
- Alcove containing a wooden box.
- Enscription above in Elvish "My allies heed the call, and I will know them by their deeds."
- 4 small holes with enscriptions:
- Top floor
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