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Damage Application
Last updated: 01.2025
The DSA5 system for Foundry VTT offers various options for applying damage to characters. This guide explains all options and the typical workflow.
Damage in Combat
Automatic Process
The typical damage flow in combat:
- Attack: The attacker rolls their attack
- Defense: The defender rolls parry or dodge
- Result: The system automatically calculates damage
- Application: Damage is transferred to the token via click

Damage Calculation
The system automatically considers:
- Weapon damage (incl. damage dice)
- Quality levels of the attack
- Armor protection of the defender
- Damage modifiers (e.g., from advantages/disadvantages)
Applying Damage
Via Chat Message
After a successful attack, buttons appear in the chat message for applying damage:
| Button | Function |
|---|---|
| Apply Damage | Applies calculated damage (after armor) |
| Apply SP | Applies damage points before armor |
| x2 | Doubles the damage (e.g., for critical hits) |

Via Context Menu
You can also open the context menu by right-clicking on the chat message:
- Apply Damage / Apply Brawl Points (in brawl mode)
- Apply SP (damage points before armor)
- Apply Damage x2
- Apply SP x2
Requirements
For damage to be applied:
- The defender must have been targeted before the attack
- The token owner (or GM) must confirm the damage
Damage Types
Normal Damage (LP)
Reduces the character's Life Points (LP).
- At 0 LP, the character is incapacitated
- Negative LP can lead to death
Brawl Points (BP)
In Brawl Mode, a temporary value is reduced instead of LP:
- Brawl points are managed separately
- They reset after combat
- Prevents accidental fatal injuries during bar fights
Wound Effects
When a character takes damage, wound effects can be automatically applied:

Wound Thresholds
| Threshold | Effect |
|---|---|
| LP < 75% | No effect |
| LP < 50% | Pain Level 1 |
| LP < 25% | Pain Level 2 |
| LP < 5 or 0 | Incapacitated |
Automatic Wound Tracking
The system can automatically:
- Apply pain conditions based on LP thresholds
- Track wound penalties
- Apply bleeding effects
Manual Damage
Direct Editing
You can also apply damage manually:
- Open the Character Sheet
- Click on the LP value
- Enter the new value or use +/- notation
Chat Commands
Use chat commands for quick damage:
/damage 5 LP
/heal 3 LP
Tips
- Target First: Always target before attacking for automatic damage application
- Armor Bypass: Use "Apply SP" for attacks that ignore armor
- Healing: Use regeneration for proper healing mechanics
- Conditions: Check for pain and other conditions after damage
See also: