en trefferzonen - Plushtoast/dsa5-foundryVTT GitHub Wiki
Hit Zones and Armor Zones
Hit Zones
For hit zone rules, you need the Compendium 1 module.
You must enable this function via the module configuration.

Subsequently, with every roll, the hit zone is automatically determined and the wound threshold is calculated. You can find this on the character sheet under the "Attributes" tab.
If you have also enabled the "Enable Resistance Rolls" option in the settings, corresponding buttons will now be displayed when exceeding the wound threshold to resist the negative effects of severe hits.

Furthermore, on all character sheets under the "Attributes" tab, you'll now find a dropdown menu to set the hit zone schema. You can display it by clicking on the "i" icon.

Armor Zones
For armor zones, you need the Compendium I and the Aventurian Armory II module.
First activate hit zones (see above), then activate armor zones (optionally also for NPCs).

Subsequently, you'll find an overview of armor protection in the respective zone on the character sheet in the "Combat" tab.

Encumbrance is now automatically calculated based on the armor values of the armor pieces.
Furthermore, in the details of armor items, you'll now find an adjusted display for armor zones:

Here you also have the option to calculate the weight and price of individual armor pieces that were not prepared for the armor zones rule from the start by clicking on "Weight".

Armor per hit zone will henceforth be automatically applied in combat based on the hit zone roll.
See also: