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Aggregate Tests (Extended Checks)
Last updated: 01.2025
Aggregate Tests are extended checks where multiple attempts over a longer period are added together to reach a goal. The DSA5 system supports Aggregate Tests as their own item type.

Creating Aggregate Tests
Create a New Aggregate Test Item
- Open the Items tab in the sidebar
- Click Create New Item
- Select Aggregated Test as the type
- Give it a meaningful name
Configuration
In the item sheet of the Aggregate Test, you can set the following values:
| Field | Description |
|---|---|
| Talent 1-3 | The possible talents for the check (e.g., Craft, Alchemy) |
| Interval | The time between individual checks (e.g., "1 hour", "1 day") |
| Allowed Attempts | Maximum number of checks (default: 7) |
| Base Modifier | Penalty or bonus for all checks |
| Partial Success | Text displayed at 6+ QL |
| Success | Text displayed at 10+ QL |

Performing Aggregate Tests
Start as Group Check
- Open the Aggregate Test item
- Click Post as Group Check (dice icon)
- The check is posted to chat
- Players can click on the check to participate
Collecting Results
For each successful check:
- The Quality Levels (QL) are added to the total
- The counter for used attempts increases
For failed checks:
- No QL are added
- The attempt counter still increases
Success Levels
| Collected QL | Result |
|---|---|
| 0-5 | Failure |
| 6-9 | Partial Success |
| 10+ | Full Success |
The result is automatically displayed in chat as soon as:
- The target QL has been reached, or
- All allowed attempts have been used

Crafting Checks
Aggregate Tests can be linked with an embedded item:
- In the Crafting tab, you can add an item
- On successful completion, the crafted item can be created directly
- Click Create Item to post the result to chat
Application Examples
| Activity | Talent | Typical Interval |
|---|---|---|
| Alchemy | Alchemy | 1-4 hours |
| Crafting | Smithing, Woodworking | 1 day |
| Healing | Treat Disease/Poison | 1 day |
| Research | Various knowledge talents | 1 hour |
Integration with Player Menu
The Player Menu provides specialized interfaces for common aggregate tests:
- Alchemy: Guided potion brewing
- Smithing: Weapon and armor crafting
- Enchanting: Artifact creation
See Player Menu for more details.
Tips
- Track Progress: The system remembers the current state of aggregate tests
- Multiple Talents: Some tests allow choosing between different talents
- Failure Effects: Consider what happens if the test fails completely
- Time Management: Use aggregate tests to represent time-consuming activities
See also: