en aggregate proben - Plushtoast/dsa5-foundryVTT GitHub Wiki

Aggregate Tests (Extended Checks)

Last updated: 01.2025

Aggregate Tests are extended checks where multiple attempts over a longer period are added together to reach a goal. The DSA5 system supports Aggregate Tests as their own item type.

Aggregate Test Example

Creating Aggregate Tests

Create a New Aggregate Test Item

  1. Open the Items tab in the sidebar
  2. Click Create New Item
  3. Select Aggregated Test as the type
  4. Give it a meaningful name

Configuration

In the item sheet of the Aggregate Test, you can set the following values:

Field Description
Talent 1-3 The possible talents for the check (e.g., Craft, Alchemy)
Interval The time between individual checks (e.g., "1 hour", "1 day")
Allowed Attempts Maximum number of checks (default: 7)
Base Modifier Penalty or bonus for all checks
Partial Success Text displayed at 6+ QL
Success Text displayed at 10+ QL

Configure Aggregate Test

Performing Aggregate Tests

Start as Group Check

  1. Open the Aggregate Test item
  2. Click Post as Group Check (dice icon)
  3. The check is posted to chat
  4. Players can click on the check to participate

Collecting Results

For each successful check:

  • The Quality Levels (QL) are added to the total
  • The counter for used attempts increases

For failed checks:

  • No QL are added
  • The attempt counter still increases

Success Levels

Collected QL Result
0-5 Failure
6-9 Partial Success
10+ Full Success

The result is automatically displayed in chat as soon as:

  • The target QL has been reached, or
  • All allowed attempts have been used

Aggregate Test Result

Crafting Checks

Aggregate Tests can be linked with an embedded item:

  1. In the Crafting tab, you can add an item
  2. On successful completion, the crafted item can be created directly
  3. Click Create Item to post the result to chat

Application Examples

Activity Talent Typical Interval
Alchemy Alchemy 1-4 hours
Crafting Smithing, Woodworking 1 day
Healing Treat Disease/Poison 1 day
Research Various knowledge talents 1 hour

Integration with Player Menu

The Player Menu provides specialized interfaces for common aggregate tests:

  • Alchemy: Guided potion brewing
  • Smithing: Weapon and armor crafting
  • Enchanting: Artifact creation

See Player Menu for more details.

Tips

  • Track Progress: The system remembers the current state of aggregate tests
  • Multiple Talents: Some tests allow choosing between different talents
  • Failure Effects: Consider what happens if the test fails completely
  • Time Management: Use aggregate tests to represent time-consuming activities

See also: