mineralconfigs - OpenPerpetuum/OPDB GitHub Wiki
Description
This is a description of the table.
Table Structure
ID | Type | Name | Description | Properties | Links |
---|---|---|---|---|---|
1 | Number | id | The index of the entry in this table; row number. | PRIMARY, UNIQUE | |
2 | Number | zoneid | The Zone ID that this entry is referring to. | zones.id | |
3 | Number | materialtype | The Material ID that this entry is referring to. | materials.id | |
4 | Number | maxnodes | How many active lumps of this material can be active at once? | ||
5 | Number | maxtilespernode | What is the maximum amount of tiles in each lump can contain ore? | ||
6 | Number | totalamountpernode | Overall, within a lump, how much material is available? | ||
7 | Number | minthreshold | The percentage of the maximum amount that is the minimum threshold of available materials. ??? Despawn threshold ??? | FOREIGN |
Notes
Some definitions:
- A lump is an ore field. The thing you hunt using the Directional Scans.
- A tile is a singular square in the world that you click on the ground and mine from; the thing you lock on and use the Point Scanner to get ore amounts.