Hair - Mustard2/MustardUI GitHub Wiki

The panel is divided in following sections.

Hair Collection

In this section you can specify the Hair collection, where you should place all hair mesh (and eventually their armatures).

The naming convention in this case is the following: the Hair Armature should have the same name as the Hair collection and the name of the object associated + " Armature" (with the space!). If more than one mesh-armature pair is specified, a list of Hair will be shown in the UI.

image

Note: it is not necessary to have an Armature for each mesh object.

Global Properties

Similarly to Body, the Global properties add some options in the UI to quickly enable/disable the selected settings on the hair.

Custom Properties

Similar to Outfits, see the Outfits guide.

Other Hair

In case Particle or Curves hair are available in the model, with these options enabled, they appear on the UI in the Hair section.