Outfits - Mustard2/MustardUI GitHub Wiki
The panel is divided in following sections.
Additional features:
General properties
In this section we have some General Settings:
- Nude outfit: turn on/off the Nude "outfit" in the Outfits list, which can be useful for SFW models
- Additional Outfit Options: as for the Body additional options, you can name shape-keys and specif nodes to make some options appear in the UI. This is a global switcher for Oufit additional options: if disabled no additional option will be shown in the UI.
Outfits List (How to add Outfits)
The next part is the Outfit List. To add some outfits, just click on a Collection containing the outfit pieces and click on Add outfit.
The Outfit then appears in the list and is shown in the UI.
There are several buttons:
- the first two buttons can be used to move the Outfits in the list (the order in this list is used as the order in the UI)
- the X button removes the Outfit from the UI
- the trash button removes and delete the Outfit from the UI. This means that the collection and the Objects are completely deleted from the Blender file
Global Properties
Similarly to Body, the Global properties add some options in the UI to quickly enable/disable the selected settings on the Outfits
Additional properties
Analogously to the Body section, you can add additional properties right-clicking on any Blender property. See Body custom properties for the options in the menu that appears when right clicking.
Note that you can add custom properties to the single outfit pieces, but also as global options of the outfit. For the latter, the custom property will appear on top of all outfit pieces in the Outfit panel of the UI.
After adding the custom properties, a panel will appear.
The options are similar to the body panel (see above), with the exception of the possibility to select the outfit in the settings, if needed.
Extras
Finally, you can specify an Extras collection, which will be a collection of objects in the UI not affected by the choice of the Outfit.
Note: the same procedure for additional options can be applied also to the Extras objects.
Mask Support
With this feature, masks on the body can be activated depending on which Outfit piece is visible.
In order to use this feature, name your Mask modifiers with something that contain the outfit full object name.