SpriteRenderer.getVertexLocation() - Mtax-Development/GML-OOP GitHub Wiki

Arguments

Name
Type
Optional
sprite?
Yes
location?
Yes
scale?
Yes
angle?
Yes
color?
{int:color|Color4}
Yes
part?
Yes
origin?
Yes

Returns

{real[+]}

Description

Return an array containing nested arrays with point locations of every vertex of the render of the data of this constructor or its temporarily replaced parts.

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