SpriteRenderer.getVertexLocation() - Mtax-Development/GML-OOP GitHub Wiki
Name |
Type |
Optional |
sprite? |
{Sprite} |
Yes |
location? |
Yes |
|
scale? |
{Scale} |
Yes |
angle? |
{Angle} |
Yes |
color? |
Yes |
|
part? |
{Vector4} |
Yes |
origin? |
{Vector2} |
Yes |
{real[+]}
Return an array containing nested arrays with point locations of every vertex of the render of the data of this constructor or its temporarily replaced parts.