SpriteRenderer.getUV() - Mtax-Development/GML-OOP GitHub Wiki Arguments Name Type Optional sprite? {Sprite} Yes frame? {int} Yes part? {Vector4} Yes Returns {any[+]} Description Return the texture pointer and UV coordinates for every vertex of the render of the data of this constructor or its specified temporarily replaced parts. ⚠️ **GitHub.com Fallback** ⚠️