Sprite.setOrigin() - Mtax-Development/GML-OOP GitHub Wiki Argument Name Type Optional origin {Vector2} No Returns Not applicable. Description Set the origin point, which is an offset from the top-left pixel of this Sprite added to its render location and the center of rotation. Applicable only if this Sprite is an asset Sprite. ⚠️ **GitHub.com Fallback** ⚠️