Sprite.renderTiled() - Mtax-Development/GML-OOP GitHub Wiki
Name |
Type |
Optional |
offset? |
{Vector2} |
Yes |
frame? |
{int} |
Yes |
scale? |
{Scale} |
Yes |
color? |
{int:color} |
Yes |
alpha? |
{real} |
Yes |
Not applicable.
Draw this Sprite
repeatedly tiled through the entire view, the currently active created Surface or if neither are used, the current Room.