Sprite.renderPerspective() - Mtax-Development/GML-OOP GitHub Wiki Arguments Name Type Optional location1 {Vector2} No location2 {Vector2} No location3 {Vector2} No location4 {Vector2} No frame? {int} Yes alpha? {real} Yes Returns Not applicable. Description Draw this Sprite to the currently active Surface with perspective altered by its boundaries. ⚠️ **GitHub.com Fallback** ⚠️