Sprite.render() - Mtax-Development/GML-OOP GitHub Wiki Arguments Name Type Optional location {Vector2|Vector4} No frame? {int} Yes scale? {Scale} Yes angle? {Angle} Yes color? {int:color|Color4} Yes alpha? {real} Yes part? {Vector4} Yes origin? {Vector2} Yes target? {Surface|int:surface} Yes Returns Not applicable. Description Draw this Sprite or a part of it to the currently active or specified Surface. ⚠️ **GitHub.com Fallback** ⚠️