Sprite.render() - Mtax-Development/GML-OOP GitHub Wiki

Arguments

Name
Type
Optional
location
No
frame?
{int}
Yes
scale?
Yes
angle?
Yes
color?
{int:color|Color4}
Yes
alpha?
Yes
part?
Yes
origin?
Yes
target?
{Surface|int:surface}
Yes

Returns

Not applicable.

Description

Draw this Sprite or a part of it to the currently active or specified Surface.

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