Shader.createUniformData() - Mtax-Development/GML-OOP GitHub Wiki

Arguments

Name
Type
Optional
uniform
No
handle
{int}
No
type
No
value
{int[]|real[]|pointer:texture[]}
No
updateFunction?
{function:shader_set_uniform_*_array|
Yes

Returns

Not applicable.

Description

Create a Uniform Handler containing specified data of a uniform of this Shader, through which its values can be updated.

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