Shader.createUniformData() - Mtax-Development/GML-OOP GitHub Wiki Arguments Name Type Optional uniform {string} No handle {int} No type {string} No value {int[]|real[]|pointer:texture[]} No updateFunction? {function:shader_set_uniform_*_array| Yes Returns Not applicable. Description Create a Uniform Handler containing specified data of a uniform of this Shader, through which its values can be updated. ⚠️ **GitHub.com Fallback** ⚠️