Shader.Uniform - Mtax-Development/GML-OOP GitHub Wiki
Constructs a Handler with properties of a single Uniform used to update values within its parent Shader.
Destruction |
Elements |
Garbage Collection |
None |
Name |
Type |
Default |
Modifiable |
parent |
{Shader} |
other |
No |
name |
{string} |
None |
No |
handle |
{int} |
None |
No |
type |
{string} |
None |
No |
value |
None |
No |
|
updateFunction |
function() {} |
Yes |
Name |
Arguments |
New element |