Morphic Sphere - Migsect/Pathfinder-Homebrew-References GitHub Wiki
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Aura strong presence; CL Varies; Slot Varies; Weight Varies.
This item at first appears to be a simple sphere about the size of a basket ball. There is a circular cavity that can fit a Anima Stone within it which will cause it to change into a different item. The item is sentient and will guide the user into how to make use of it. The first weapon or item will always have a +1 enhancement bonus.
The caster level of the weapon is already 3 plus the caster level of the weapon it mimics.
Placing a stone within the pure state of the item transforms it (as well as changes the item's personality)
Aura strong presence; CL 6; Slot Two-Handed Melee; Weight 8-lbs.
The Morphic Sphere takes on the form of a great sword with a +1 enhancement bonus.
The item wishes to be the strongest it wants to be.
It can only take the form of a 2-handed melee weapon since it likes to hit things very hard.
As a free action and before an attack is made, the item can add 1d6 additional fire damage to its next attack. Every day this ability can be activated for every 3 caster levels the item has.
Aura strong presence; CL 6; Slot Off-Hand; Weight 6-lbs.
The Morphic Sphere takes on the form of a light steel shield with a +1 enhancement bonus.
The item wishes to be a protector and kind of likes taking damage for some reason (can be a bit perverted?).
It can only take the form of a shield and will not transform into anything other.
As a free action, the item adds an additional +1d6 bonus to its shield bonus. Every day this ability can be activated for every 3 caster levels the item has.
Aura strong presence; CL 6; Slot Two-Handed Melee; Weight 4-lbs.
The Morphic Sphere takes on the form of a quartstaff with a +1 enhancement bonus.
The item becomes a staff to see all angles of the world.
It will take the form of any item a wizard can use but can be convinced of any item that would make sense.
The sphere can be taught any spell that a wizard with an equal caster level could learn (for example, if the item has a CL of 6, it can learn any spell a 6th level wizard can learn). The item can recall a spell for every 3 caster levels the item has. If the item must forget a spell if it learns a new spell that would exceed its memory.
As a free action, the item can cast any of the spells it has learnt.
Aura strong presence; CL 6; Slot Two-Handed Ranged; Weight 8-lbs.
The Morphic Sphere takes on the form of a longbow with a +1 enhancement bonus.
The item appreciates skilled aiming.
It can be convinced to take the form of any ranged item that fires projectiles.
As a free action, the item can increase the next attack roll it makes by 1d6. Every day this ability can be activated for every 3 caster levels the item has.
Aura strong presence; CL 6; Slot One-Handed Melee; Weight 6-lbs.
The Morphic Sphere takes on the form of a morningstar with a +1 enhancement bonus.
The item wants to assist others but also wants to punish those who do wrong.
It can be convinced to be any item as long as the cause is good.
The sphere can be taught any spell that a cleric with an equal caster level could learn (for example, if the item has a CL of 6, it can learn any spell a 6th level cleric can learn). The item can recall a spell for every 3 caster levels the item has. If the item must forget a spell if it learns a new spell that would exceed its memory.
As a free action, the item can cast any of the spells it has learnt.
Aura strong presence; CL 6; Slot One-Handed Melee; Weight 1-lbs.
The Morphic Sphere takes on the form of a dagger with a +1 enhancement bonus.
The item just wants to help people in anyway it can.
Taking the form of a cooking knife, it can actually be convinced to take any form that has a good case.
As a free action, the item adds a temporary 1d4 charisma mod to its wielder until the next round. Every day this ability can be activated for every 3 caster levels the item has.
The item can be convinced to take the shape of any item, however it will only be convinced if it meets its goals and be shown a representation of the item. Additionally, if a player wants to replace the stone, they must convince it to accept the new stone with a DC 10+CL diplomacy check where the CL is the CL of the item it represents. If this check fails, one needs to wait a day to try again.
Also the weapon can be convinced to upgrade its form but requires a DC10+CL of the item it is being convinced to become. It must meet the item's wants as well and needs a convincing argument of how this reaches the item’s goals. If this check fails, one needs to wait a day to try again.