Anima Stones - Migsect/Pathfinder-Homebrew-References GitHub Wiki

Observation Stone (1)

Aura faint presence; CL 1st; Slot None; Price N/A gp; Weight 1-lb.

Description

These white stones have their entire surface covered with eye-like bumps.

The stones appear to observe rooms as if they were a conscious being, triggering or preventing effects that require observation to happen or not happen..

Communication Stone (2)

Aura faint presence; CL 1st; Slot None; Price N/A gp; Weight 0.1-lb.

Description

These stones are filled with holes that wind around within it making them an unusually light stone.

When one speaks into the stone, their voice will exit other nearby communication stones up to a certain distance. As a result, communication stones act like radio.

Heat Stone (3)

Aura faint presence; CL 1st; Slot None; Price N/A gp; Weight 1-lb.

Description

These stones appear to be black as coal but also smooth and not fragile.

Heat stones are always warmer than their surrounding environment. This means that if the heat stone is nearby another heat stone, they quickly can reach blazing temperatures.

It should be noted however that their comparative increase in temperature levels out at higher temperatures so they can’t create the heat of a sun in any quick period. Heat stones can be used to cook food or keep one warm.

Float Stone (4)

Aura faint presence; CL 1st; Slot None; Price N/A gp; Weight -1-lb.

Description

These stones have a cloudy translucence (close to the look of Aerogel).

Float stones have negative weight, meaning they will float upward. Characters can use these stones to cancel out weight within their bags and if enough are collected they can act as levitation items. Float stones will have negative weight equal to the respective normal weight they would have.

Seeker Stone (5)

Aura faint presence; CL 1st; Slot None; Price N/A gp; Weight 1-lb.

Description

These stones appear to be highly symmetric and made of a quartzite-like stone.

The stones will create a force that directs them towards the nearest seeker stone (not like a magnet but in a simple algorithmic way).

What should be noted additionally is that the seeker stone will path find towards the direction instead of the flight direction. If a seeker stone cannot find a path towards another seeker stone, then it will not seek it. They only seek stones they can eventually come into contact with.

Anchor Stone (6)

Aura faint presence; CL 1st; Slot None; Price N/A gp; Weight 1-lb.

Description

These stones appear to be very orthogonal but have rounded edges. They have a metallic shine and an orange hue.

Anchor stores always works against a force that acts upon them.

An anchor stone will often match 50% of the force that acts upon them, which means they halve half the force that is imparted on them, nullifying energy. This means that anchor stones will appear to be affected by half gravity, making them feel light when held still.

Heated up anchor stones will increase their matched force until they reach near 100%. This means that the anchor stone will be near immovable.

Anchor stones are the only stone able to be reformed without crumbling (like a metal). This allows one to make plates of anchor stones. It should be noted though that it is impossible to make anchor stone sheets thicker than 1mm and when split into smaller pieces within nullify the whole mass.

Anchor stones are harder to lift than they are to hold. This means for a character to lift up an anchor stone, they need double the strength. However if a character holds an anchor stone still it will feel lighter.