changelog - MetaIdea/SageMetaTool GitHub Wiki

Version 0.74 - 21. March 2024

  • Added full support for the EA App/Origin CNC Ultimate Collection as well (CNC Generals up to CNC4)
  • Fixed localization detection when starting tool from game folder

Version 0.71 - 18. March 2024

  • RA3 Uprising now gets reliably detected - starting from game folder also works
  • Repaired mod launcher
  • Works now with unofficial bfme 2 rotwk patch and any other version and age of the ring
  • Further improved launcher
  • Warning message with patch link for unsupported BFME1 versions
  • Unlimited Zoom option gets enforced now even if campaign scripts try to change it

Version 0.7 - 16. March 2024

  • Added full support for the new Command & Conquer Steam Ultimate Collection release for all modern C&C games from C&C Generals up to C&C 4

  • Added support for the original C&C Generals now resulting in full support for all 10 sage engine based games ever released

  • Widescreen support and custom resolution selection with all available native system resolutions

  • Complete rewrite of the launcher/hooking mechanism - for C&C games direct game launch without intermediate launcher now

  • Rewrite of the mod launcher/finder

  • Fixed ingame meta menu and object spawner menu/list for BFME2

  • New hotkey option (M) to hide meta menu buttons

  • Improved signature scanner as fallback for unsupported versions

  • Fixed meta tool extra skirmish setup menu not appearing in BFME1 and CNC4

  • Fixed bug where FPS went back to below 60 on savegame reloads

  • Some other bug fixes and improvements

  • hotfix 1: Fixed launcher gui behaving weirdly on non 4k system resolutions

  • hotfix 2: Online fucntionality now works in all 10 sage games (CNC/T3A Online fixed), Fixed issue with hotkey plus allowing to hide skirmish setup menu with M now as well

Version 0.56 - 08. March 2023

  • Experimental linux support for Red Alert 3

Version 0.55 - 30. November 2022

  • Added mod launcher capability for Kane's wrath mods
  • Fixed Tiberium Wars Mod Launcher not detecting all mods

Version 0.54 - 10. November 2022

  • Fixed the TW/KW ground texture bug
  • More reliable menu enable mechanism
  • Added menu option to toggle weather fog

Version 0.5 - 04. November 2022

  • TW/KW: Fix for the gamespeed slow down bug in TW/KW
  • TW/KW: No more need to limit the fps to 60 externally (happened in rare cases)
  • TW/KW: Fix for tiberium harvesting and unloading speed bug
  • CNCZH: First implementation of proper gamespeed scaling for 60 fps mode (early first implememtation)
  • CNCZH: Fixed 60 fps auto enable mechanism on game start.
  • Full CNC Online and T3A Online added natively to SMT (other players must have SMT as well!)
  • Network games support (other players must have SMT as well!)
  • SMT Timer/Script Execution tied to frame counter deterministically to avoid desync in multiplayer games
  • TW: Spawn menu player owner fix on spawn
  • RA3/RA3U: DEL key now works to toggle through the 3 first/third person camera modes
  • RA3/RA3U: Custom skirmish setup menu doesn't appear anymore ingame after map start randomly.
  • RA3/RA3U: No more neutral prospector spawn on map start.
  • RA3/RA3U: New quick action options:
    • Toggle AI coop mode
    • Toggle resource sharing
    • Toggle infinite ore node resources on all ore nodes available on the map (only RA3U)
  • More robust ingame meta menu registration - previously it sometimes didn't activate and show up
  • Experiments to reduce game slow down for BFME2/ROTWK
  • Meta menu improvements
  • RA3/RA3U: Fixed movie playback speed in campaign when 60 fps is enabled.
  • BFME1: Fixed smt basic functionalities
  • BFME1: First implementation of proper gamespeed scaling for 60 fps mode (early prototype)
  • Fixed pathing issue for smt script export folder
  • Added launcher mod start support for Tiberium Wars and Red Alert 3 mods
    • Works with Generals Evolution mod - automatically detected in mod tab menu
  • SMT custom gamemode/scripts multiplayer support (all players need to select the same gamemodes)
  • CNCZH: Fixed object spawner mouse spawn mode
  • Fixed SMT custom folder script export for widecharacter paths
  • Added warnings when using Origin game versions. Offering a link to the compatibility patch.
  • A red X button shown in the map setup menu allows to enable the competitive multiplayer mode which disables all smt features like ingame menus and scripts (except 60 fps and unlimited zoom). Having it not uniformly disabled (or enabled) on all sides will result in a desync.