Methods_T_WolfCurses_Form_IForm - Maxwolf/WolfCurses GitHub Wiki
The IForm type exposes the following members.
Name | Description | |
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Compare | Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the other. (Inherited from IComparer(IForm).) |
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CompareTo | Compares the current object with another object of the same type. (Inherited from IComparable(IForm).) |
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OnFormActivate | Fired when the window is activated and or refocused after another window was removed from being on-top of it. Useful for re-initializing form data after something like a random event runs which might kill people or alter the vehicle inventory. |
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OnFormPostCreate | Fired after the state has been completely attached to the simulation letting the state know it can browse the user data and other properties below it. |
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OnInputBufferReturned | Fired when the game Windows current state is not null and input buffer does not match any known command. |
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OnRenderForm | Returns a text only representation of the current game Windows state. Could be a statement, information, question waiting input, etc. |
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OnTick | Called when the simulation is ticked by underlying operating system, game engine, or potato. Each of these system ticks is called at unpredictable rates, however if not a system tick that means the simulation has processed enough of them to fire off event for fixed interval that is set in the core simulation by constant in milliseconds. (Inherited from ITick.) |