First Steps - LegendOnline/InventoryAPI GitHub Wiki
You don't want to read all these Pages ? GOOD! This is the perfect Page for you. I will try to quickly sum up how to create an working, good looking inventory in a few lines of code!
This is what we want to achieve:
Code:
//firstly, we create a layout, this determines how our inventory should look like
ExactLayout layout = new ExactLayout("rrrgggrrr",
"bbbgdgbbb", //you may recognize this code style from recipe initialization
"rrrgggrrr");//every character represents one slot in your inventory
//the inventory size is automatically determined by the amount of characters
//now we have to link every char with the wanted item:
layout.set('r', new GUILabel("red", Material.STAINED_GLASS_PANE,(byte) 14)); //the GUILabel is just a normal, unmovable item with
layout.set('g', new GUILabel("gold", Material.GOLD_BLOCK)); // a custom name (e.g. in swing JLabel.class)
layout.set('b', new GUILabel("black", Material.STAINED_GLASS_PANE,(byte) 15));//<- sub id of block STAINED_GLASS_PANE (e.g. black)
layout.set('d', new GUILabel("diamond", Material.DIAMOND_BLOCK));
//The McGui class represents an openable inventory with title "First Steps" and our previously created layout
McGui gui = new McGui(Test.plugin,"First Steps", layout);
gui.draw(player); //this makes the player open the inventory
Result:
Now we have an inventory that basically does.. nothing.. Nice!
By default all elements (items) are locked, so you cant move, click or shift them out of the inventory.
Remember: the inventory contents are not recomputed by calling .draw()
because of performance reasons.
Next tutorial: Lock/Unlock & Events