CONVERGENCE - LeFreq/Singularity GitHub Wiki

The Convergence is the discovery of new epistemological tools for uniting common problems into a unified model of computation. Each OS added its own piece of the puzzle and now that puzzle can be complete. A simplified, unified language can unite it all with new knowledge that there's only one prime language for a given architecture.

This is the project that the Gospel of Object-Oriented Programming is for. The GOOP unites all objects by a common API (using wisdom of biology), making them all cross-compatible and easy to use. This seemingly small leap is actually like a metaphysics of data in itself, informing several fields -- from processor geometries and hardware systems architecture to different types of software development (OOP, asynchronous computing, distributed processing, etc.).


Since we're upgrading several parts of computer science and engineering, this page might be useful for organizing a conference for it.

The computer started as monolithic tool for enterprise and military use, transformed into a individualistic tool during the PC revolution, and is re-synthesizing as a tool for a knowledge and cultural revolution with the internet and beyond (crowdsourcing global problems into solutions like Buckminster Fuller's World Game).

The aim of this conference is to re-examine the role of the operating system as the world moves away monolithic silos of private or enterprise data, disconnected from the rest of the world into a mesh network of radically-interconnected data sources -- to take the "collective unconscious", as it were, to form a collectively CONSCIOUS resource, empowering the individual, collective decision-making through better knowledge and making better leaders.

In Conference proceedings:

  • hardware topologies to align with and merge data ontologies (how DATA eventually dictates your storage architecture)
  • re-inventing software engineering and OOP in the age of UnifiedDataArchitecture.
  • re-imagining user I/O with new input and output techniques (oculus riftTM, LEAP motion controller, augmented reality, etc.).
  • OS talk (peer-2-peer processing and storage architectures, mesh networking, object storage system).
In the evolution of automated higher-order knowledge acquisition, we can trace history from counting and alphabets to books, but then machines allowed the auto

Evolution of Math and Computer Science: counting, (add functions=) calculation, (add conditional flow=) algorithms, (add resource management=) operating systems, (add external communications and/or multi-user systems=) social computing*.

We've evolved beyond computers as calculation devices. nowadays computers are predominately moving symbol manipulation, not doing computation.

V

Conference combining: os theory, computer engineering, language design, social computing

Possible conference associates: OOPSLA, LLW,

Conference topics: Object-oriented methodologies (note-to-self:compositing) and purposes. partitioning hardware and software engineering

Side-items: nano-tech reconfigurable hardware


  • term "Social Computing" from Rosalind Picard, MIT
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