Elemental Aspects - Lafolie/Final-Minecraft GitHub Wiki

Elemental Aspects represent the unerlying fabric of the world. Much like atoms and subatatomic particles in our universe, they are the foundation of everything in your Final Minecraft world.

Many objects and creatures in your world have a natural Elemental imblance and exhibit certain properties and behaviours. These objects and creatures are known to be Elemental in nature. Dirt Blocks, for example, are Earth Elemental.

Of Elements

The Elemental Aspects feature enables players, blocks, and items to have Elemental Aspects that affect combat (and will perhaps affect more things in the future).

The Elemental Aspects feature can be configured in the mod options.

List of Elements

There are currently 10 Elemental Aspects in the game:

  • Fire
  • Ice
  • Thunder
  • Wind
  • Water
  • Earth
  • Poison
  • Holy
  • Dark
  • Gravity

Alignment

Final Minecraft uses the FFXI system for determining effectiveness between Elements:

  • Fire melts Ice
  • Ice blocks Wind
  • Wind erodes Earth
  • Earth grounds Thunder
  • Thunder shocks Water
  • Water douses Fire
  • Light* illuminates Dark
  • Dark eclipses Light*

*Light is called Holy in Final Minecraft

Elemental alignment wheel.

As detailed below, damage given and received can be modified depending on the Elemental Aspects of the combatants.

Element Groups

Though not important for players, it is central to design decisions concerning Elements that they are grouped into 3 categories.

Cardinal Elements

Fire, Ice, Thunder, Wind, Water, Earth are the Cardinal Elements.

These can be considered as the 'basic' Elements, and their alignments form a wheel as displayed above.

Opposing Elements

Dark and Holy are the Opposing Elements.

Being opposites, they only resist themselves, and are only weak to each other.

Special Elements

Poison and Gravity are the Special Elements.

They have no natural alignment, but are still natural Elements in their own right. The Special Elements are unique, rare, and used reservedly.

Of Players

Cunning players can use Elemental Aspects to their advantage. By equipping armour imbued with Elemental Aspects (via Crystals), one can acquire Elemental Attributes and gain resistances (and weaknesses) for different Elements.

Gaining Elements

Players gain Elemental Attributes by equiping armour, using items, casting magick, and using other abilities.

Attributes

Final Minecraft uses 5 different Elemental Attributes that affect damage:

  1. Weakness - increases damage taken
  2. Resistance - reduces damage taken
  3. Immunity - negates all damage
  4. Absobtion - damage is reversed, HP is restored
  5. Fatality - any damage incurs death (even a single point!)
  6. Rejuvenation - any damage fully heals

Multiple Attributes

Attributes have a concept of priority. The priority is as listed above, with higher numbers having higher priority. For example, Magma Cubes have a resistance to, immunity to, and absorb Fire Elemental attacks. If hit with a Fire Elemental item (such as a Magma Block), the game will choose the Attribute with the highest priority - absorbtion. Thus, the Magma Cube will heal instead of taking damage.

Multiple Elements

Similarly, when an attack makes use of multiple Elements, the game will determine which Element is most effective. Using the Magma Cube example again, let us assume that we hit it with a special sword that is both Fire and Water Elemental (such a weapon would not normally exist). Since weakness has a lower priority than absorbtion, the Fire Element will be used, and the Magma Cube will be healed.

Affinity

The weakness and resistance attributes are intertwined. There are various levels of weakness and resistance. Equipment and other effects that increase resistance will also increase weakness to the corresponding Element in the alignment wheel above. Additionally, they will also privde a small bonus resistance to the Element they are strong against.

For example, equipping armour that is Fire Elemental will grant 2 points of Fire Resistance, 2 points of Water Weakness, and 1 point of Ice Resistance.

By default, a single point equates to 10% of the total damage, and weak/resist effects can stack (which means they can also cancel each other out!). Total Weak/Resist Affinity is very easy to caulculate:

affinity = resistance - weakness

Think carefully about what Elemental items you equip.

Viewing your Affinity/Attributes

To see your Elemental Affinities simply open the inventory screen and place the cursor over the 3D preview of your character. The tooltip will display the Attribute with the highest priority for each Element.

[screenshot when this is implemented!]

If you have a Weakness or Resistance Attribute, the game will display your total Affinity for that Element.

This screen may be changed in later versions of Final Minecraft.

Base Weakness/Resistance

Certain special items might grant "Base Elemental Aspects". These items grant points without applying additional effects. For example, a helmet that grants Base Wind Elemental will grant 2 points of Wind Resistance, leaving all other Attributes unaffected.

Of Mobs

The rules for mobs are the same as players, except that mobs have Innate Elemental Aspects. This means that they have permanent natural Attributes.

Mobs such as Zombies that can use items will gain the effects of the items just as players can.

Mob Variety

The balance and spread of Elemental Attributes amongst the mobs in the base game is somewhat lacking since Minecraft was not designed with this system in mind. This will be addressed in future versions of Final Minecraft, and for now by installing mods that add new mobs. Final Minecraft's Elemental Aspects are fully compatible with all Fabric mods.

Of Blocks

Most blocks have Elemental Aspects. This means little for now, but will come into play when more content is added.

About the Wind Element

Final Minecraft treats many plants and trees as Wind Elemental. This decision was made as there are no real alternatives. Without this allocation, the Wind Element would be extremely rare and inaccessible to players, and as a Cardinal Element that should not be so.

Of Items

Many items have Elemental Aspects. Attacking with an Elemental item (including stacks of blocks and items that aren't weapons or tools) deals physical Elemental damage.

Crafted Equipment

Crafted tools, weapons, and armour don't have Elemental Aspects. They are a blank slate, so that you may venture out to gather the means to imbue and customise them how you see fit.

As an exception to this rule, wooden tools are Wind Elemental, and stone tools are Earth Elemental.

Affinity for Items

Items typically have a single Elemental Aspect. This Aspect is represented internally by the Resistance Attribute. All the normal rules for Affinity apply: imbuing a Fire sword with Water will cancel out both elements, causing the sword to have no Elemental Aspect. Removing the Water Aspect (or reapplying Fire) will restore the Fire Aspect.

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