API UO ApiNameExists en - LIHACHTETAN/ClassicUO-BadNewbie-BasicIDE GitHub Wiki

UO.ApiNameExists

ClassicUO • Runtime API

Tests whether a native callable name is registered.

Exact syntax

UO.ApiNameExists(name:String) -> Integer

Parameters

  • name — Required String: exact registered name, not a call expression. Case and outer spaces are ignored; UO. is never added automatically. Empty or unknown names return 0. User procedures are not included.

Returns

Integer 1 if the registration exists, otherwise 0. You may compare with TRUE/FALSE or 1/0. This does not confirm a game object, successful action or server permission.

Behavior

  • Names are case-insensitive. InjectionApi registers the bare Basic library; InjectionApiUO registers game calls with UO. The analyzer reports SC005 for a removed short call and suggests a registered UO. replacement. No fallback executes that old call. Character getter values also require UO. ApiNameExists, ApiSignatureExists and ApiParameterExists trim surrounding spaces and check the exact registered name without adding a prefix. They inspect metadata, not server state. The engine does not implement the VB.NET reflection operator GetType(TypeName).

Examples

UO.ApiNameExists — 1

# UO.ApiNameExists — 1
#
# Tests whether a native callable name is registered.
#
# Integer 1 if the registration exists, otherwise 0. You may compare with TRUE/FALSE or 1/0.
# This does not confirm a game object, successful action or server permission.

SUB Main()
    # The first example checks an explicitly qualified game API name and returns 1. The exact
    # queried name and argument count, when needed, are visible in the call.

    RETURN UO.ApiNameExists('UO.GetType')
END SUB

Parameter and execution notes:

  • The first example checks an explicitly qualified game API name and returns 1. The exact queried name and argument count, when needed, are visible in the call.

UO.ApiNameExists — 2

# UO.ApiNameExists — 2
#
# Tests whether a native callable name is registered.
#
# Integer 1 if the registration exists, otherwise 0. You may compare with TRUE/FALSE or 1/0.
# This does not confirm a game object, successful action or server permission.

SUB Main()
    # The second example checks Basic or a retained argument selector. Int(value) exists, Int() does
    # not; backpack is a selector. The script returns 1 or "1:0" as shown by its calls.

    VAR name = 'CInt'
    RETURN UO.ApiNameExists(name)
END SUB

Parameter and execution notes:

  • The second example checks Basic or a retained argument selector. Int(value) exists, Int() does not; backpack is a selector. The script returns 1 or "1:0" as shown by its calls.

UO.ApiNameExists — 3

# UO.ApiNameExists — 3
#
# Tests whether a native callable name is registered.
#
# Integer 1 if the registration exists, otherwise 0. You may compare with TRUE/FALSE or 1/0.
# This does not confirm a game object, successful action or server permission.

SUB Main()
    # The third example defines the helper completely. It compares a removed short form or
    # unsupported arity with a supported form. Parameters name, first, second and count pass the
    # queried names/count unchanged. The result is 0 for the callable checks and "0:1" for the value
    # check.

    RETURN HasBoth('GetType','UO.GetType')
END SUB

FUNCTION HasBoth(first,second)
    RETURN UO.ApiNameExists(first) AndAlso UO.ApiNameExists(second)
END FUNCTION

Parameter and execution notes:

  • The third example defines the helper completely. It compares a removed short form or unsupported arity with a supported form. Parameters name, first, second and count pass the queried names/count unchanged. The result is 0 for the callable checks and "0:1" for the value check.

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Правила имён · Basic