KO UO Topic quests virtues - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki

ะฃะบั€ะฐั—ะฝััŒะบะฐ ยท ะ ัƒััะบะธะน ยท English ยท Deutsch ยท Franรงais ยท Italiano ยท Espaรฑol ยท ็น้ซ”ไธญๆ–‡ ยท ๆ—ฅๆœฌ่ชž ยท ํ•œ๊ตญ์–ด

ํ€˜์ŠคํŠธ์™€ ๋ฏธ๋•

ํ™ˆ ยท C# ยท IDE ยท UO API ยท Aโ€“Z ยท ์˜ˆ ยท ์–ธ์–ด

ํ€˜์ŠคํŠธ์™€ ๋ฏธ๋•์— ๋Œ€ํ•œ ์ผ๋ฐ˜ ๊ณ ๊ฐ ์š”์ฒญ์ž…๋‹ˆ๋‹ค. Age of Power ์„œ๋ฒ„ ์ž„๋ฌด๋Š” Wiki์˜ ๋ณ„๋„ ์„น์…˜์— ์„ค๋ช…๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.

์„น์…˜

์ฃผ์ œ ๋ช…๋ น ๋ฐ ์„ค๋ช…
QuestRequest UO.QuestRequest
Quest Arrow UO.GetQuestArrow
Virtues Gump UO.ReqVirtuesGump
UseVirtue UO.UseVirtue

๋ชจ๋“  ํ…Œ๋งˆ ๋ช…๋ น

ํ€˜์ŠคํŠธ/๋ฏธ๋•

UO.QuestRequest ยท UO.GetQuestArrow ยท UO.ReqVirtuesGump ยท UO.UseVirtue

์ฃผ์ œ์— ๋Œ€ํ•œ ์˜ˆ

๊ฐ ๋ช…๋ น ์นด๋“œ์—๋Š” ์ง์ ‘ ์ฝ”๋“œ, ํ•จ์ˆ˜ ๋ฐ ํด๋ž˜์Šค ๋“ฑ ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ๋…๋ฆฝ์ ์ธ ์‹œ๋‚˜๋ฆฌ์˜ค๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. ๋‹ค์Œ์€ ์„ ํƒ๋œ ์งง์€ ์‹œ๋‚˜๋ฆฌ์˜ค์ž…๋‹ˆ๋‹ค. ์ œํ•œ์‚ฌํ•ญ๊ณผ ์ „์ฒด ๋ถ„์„์ด ์นด๋“œ์— ํฌํ•จ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.

UO.GetQuestArrow

๋งค๊ฐœ๋ณ€์ˆ˜, ๊ฒฐ๊ณผ ๋ฐ ๋ชจ๋“  ์‹œ๋‚˜๋ฆฌ์˜ค

var arrow = UO.GetQuestArrow();
if (Truth(Truth(arrow[0]) == true))
{
    UO.Print(Convert.ToString(arrow[1]) + ", " + Convert.ToString(arrow[2]));
}

bool Truth(object? value) => value is bool flag ? flag : value is string text ? !string.IsNullOrEmpty(text) : value != null && Convert.ToDouble(value) != 0;

UO.UseVirtue

๋งค๊ฐœ๋ณ€์ˆ˜, ๊ฒฐ๊ณผ ๋ฐ ๋ชจ๋“  ์‹œ๋‚˜๋ฆฌ์˜ค

UO.Print(UO.UseVirtue("Honor"));

์ „์ฒด ๋ช…๋ น ์ฐธ์กฐ


UO.GetQuestArrow

ะฃะบั€ะฐั—ะฝััŒะบะฐ ยท ะ ัƒััะบะธะน ยท English ยท Deutsch ยท Franรงais ยท Italiano ยท Espaรฑol ยท ็น้ซ”ไธญๆ–‡ ยท ๆ—ฅๆœฌ่ชž ยท ํ•œ๊ตญ์–ด

C# ์‹œ๊ทธ๋‹ˆ์ฒ˜

dynamic UO.GetQuestArrow();
dynamic UO.GetQuestArrow(object? point);

์„œ๋ฒ„ ์ž‘์—… ํ™”์‚ดํ‘œ์˜ ์œ„์น˜๋ฅผ โ€‹โ€‹์ฝ์Šต๋‹ˆ๋‹ค. ์„œ๋ฒ„์—์„œ ์ˆ˜์‹ ํ•œ ํ™”์‚ดํ‘œ๊ฐ€ ๊ฐ€๋ฆฌํ‚ค๋Š” ์œ„์น˜๋ฅผ ์Šคํฌ๋ฆฝํŠธ๊ฐ€ ์•Œ ์ˆ˜ ์žˆ๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. Track ๋ช…๋ น์„ ์ฝ์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

๋งค๊ฐœ๋ณ€์ˆ˜

  • point - ๋” ์ด์ƒ ์‚ฌ์šฉ๋˜์ง€ ์•Š๋Š” ์„ ํƒ์  ์ž๋ฆฌ ํ‘œ์‹œ์ž์ž…๋‹ˆ๋‹ค. UO.GetQuestArrow(point) ํ˜•์‹์€ ํ˜ธํ™˜์„ฑ์„ ์œ„ํ•ด ์œ ์ง€๋ฉ๋‹ˆ๋‹ค. ์ธ์ˆ˜๋Š” ์ฝํ˜€์ง€๊ฑฐ๋‚˜ ์ˆ˜์ •๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. UO.GetQuestArrow() ๋ฐ ํ•ด๋‹น ๋ฐ˜ํ™˜ ๋ฐฐ์—ด์„ ์‚ฌ์šฉํ•˜์„ธ์š”.

๋ฐ˜ํ™˜๊ฐ’

๋ฐฐ์—ด [์กด์žฌํ•จ, x, y], ์ •ํ™•ํžˆ 3๊ฐœ์˜ ์ •์ˆ˜. [0] - 1 (true), ์„œ๋ฒ„ ํ™”์‚ดํ‘œ๊ฐ€ ์žˆ๋Š” ๊ฒฝ์šฐ, ๊ทธ๋ ‡์ง€ ์•Š์€ ๊ฒฝ์šฐ 0 (false); [1] - X, [2] - Y. ํ™”์‚ดํ‘œ ์—†์Œ [0, 0, 0]. [0] ํ•„๋“œ๋งŒ ๋ถ€์šธ ์†์„ฑ์ž…๋‹ˆ๋‹ค. ์ „์ฒด ๋ฐฐ์—ด์ด bool๊ฐ€ ์•„๋‹™๋‹ˆ๋‹ค. ํ™”์‚ดํ‘œ๊ฐ€ ์—ฌ๋Ÿฌ ๊ฐœ์ธ ๊ฒฝ์šฐ ๋จผ์ € ์ €์žฅ๋œ ํ™”์‚ดํ‘œ๋ฅผ ์ฝ์œผ๋ฉฐ ID ์„ ํƒ์€ ์—†์Šต๋‹ˆ๋‹ค.

๋™์ž‘

  • ์„œ๋ฒ„ ๋ฐ ๋กœ์ปฌ ํ™”์‚ดํ‘œ๋Š” ๋ณ„๋„๋กœ ์ €์žฅ๋ฉ๋‹ˆ๋‹ค. Track(0)์€ ์„œ๋ฒ„ ํ™”์‚ดํ‘œ๋ฅผ ์ œ๊ฑฐํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ๊ทธ๋ž˜ํ”ฝ์ด ์—†์œผ๋ฉด ๋งˆ์ปค๊ฐ€ ์ €์žฅ๋˜๊ณ  ์ฐฝ์ด ์—ด๋ฆด ๋•Œ ๋‚˜ํƒ€๋‚ฉ๋‹ˆ๋‹ค. ๊ฒŒ์ž„ ์ฐฝ์„ ๋‹ซ์•„๋„ ๋งˆ์ปค๋Š” ์ œ๊ฑฐ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์—ฐ๊ฒฐ์„ ๋Š์œผ๋ฉด ์—ฐ๊ฒฐ์ด ์ง€์›Œ์ง‘๋‹ˆ๋‹ค. ์„œ๋ฒ„๋Š” ํ™”์‚ดํ‘œ๋ฅผ ์ด๋™ํ•˜๊ฑฐ๋‚˜ ์ œ๊ฑฐํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ขŒํ‘œ๋Š” ๋ชฉํ‘œ๊ฐ€ ๋‹ฌ์„ฑ ๊ฐ€๋Šฅํ•˜๋‹ค๋Š” ๊ฒƒ์„ ์ฆ๋ช…ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.
  • ์ฐฝ ํ”ฝ์…€์ด ์•„๋‹Œ ํ˜„์žฌ ์ง€๋„์˜ ์…€ ์ขŒํ‘œ์ž…๋‹ˆ๋‹ค. Z ๋ฐ ์นด๋“œ๋ฒˆํ˜ธ๋Š” ํ—ˆ์šฉ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์ง€๋„์—์„œ ๊ธฐ์กด ์ง€์ ์„ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค. ํŒ€์€ ์ง€ํ˜•์„ ํ™•์ธํ•˜๊ฑฐ๋‚˜ ๊ฒฝ๋กœ๋ฅผ ๊ณ„ํšํ•˜๊ฑฐ๋‚˜ ์›€์ง์ด๋Š” ํ‘œ์ ์„ ๋”ฐ๋ฅด์ง€ ์•Š์Šต๋‹ˆ๋‹ค.
  • ๋” ์ด์ƒ ์‚ฌ์šฉ๋˜์ง€ ์•Š๋Š” ์„ ํƒ์  ์ž๋ฆฌ ํ‘œ์‹œ์ž์ž…๋‹ˆ๋‹ค. UO.GetQuestArrow(point) ํ˜•์‹์€ ํ˜ธํ™˜์„ฑ์„ ์œ„ํ•ด ์œ ์ง€๋ฉ๋‹ˆ๋‹ค. ์ธ์ˆ˜๋Š” ์ฝํ˜€์ง€๊ฑฐ๋‚˜ ์ˆ˜์ •๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. UO.GetQuestArrow() ๋ฐ ํ•ด๋‹น ๋ฐ˜ํ™˜ ๋ฐฐ์—ด์„ ์‚ฌ์šฉํ•˜์„ธ์š”.

๋…๋ฆฝ ์‹คํ–‰ C# ์Šคํฌ๋ฆฝํŠธ

๊ฐ ์˜ˆ์ œ๋Š” ๋ณ„๋„์˜ ํŒŒ์ผ .csx๋กœ ์ €์žฅํ•˜๊ณ  IDE์—์„œ ์‹คํ–‰ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. UO ๊ฐœ์ฒด์™€ ๋Œ€๊ธฐ ๊ธฐ๋Šฅ์€ ํ˜„์žฌ ๊ฒŒ์ž„ ์„ธ์…˜์˜ ํ˜ธ์ŠคํŠธ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ๋ฐ๋ชจ serial ์ด๋ฆ„, ์ขŒํ‘œ, ์ฃผ์†Œ๋ฅผ ์ž์‹ ์˜ ๊ฒƒ์œผ๋กœ ๋ฐ”๊พธ์„ธ์š”.

๊ฐ„๋‹จํ•œ ์˜ˆ์ œ

์ด ์ฝ”๋“œ๋ฅผ ๋ณ„๋„์˜ .csx ํŒŒ์ผ๋กœ ์‹คํ–‰ํ•˜์„ธ์š”. ์ธ์ˆ˜๋Š” ํ˜ธ์ถœ์— ์ง์ ‘ ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค. ์˜ˆ์ œ์˜ ์ด๋ฆ„, serial, ์ฃผ์†Œ๋ฅผ ์ž์‹ ์˜ ๊ฐ’์œผ๋กœ ๋ฐ”๊พธ์„ธ์š”.

ํ•œ ๋ฒˆ์˜ ํ˜ธ์ถœ ๊ฒฐ๊ณผ๋ฅผ ์ €๋„์— ํ‘œ์‹œํ•ฉ๋‹ˆ๋‹ค. ์ˆซ์ž๋ฅผ bool๋กœ ๋ณ€ํ™˜ํ•˜์ง€ ์•Š์œผ๋ฉฐ, ๋ฐฐ์—ด์ด๋ฉด ์š”์†Œ ์ˆ˜๋ฅผ ํ‘œ์‹œํ•ฉ๋‹ˆ๋‹ค.

object? result = UO.GetQuestArrow();
UO.Print(result is Array values ? "Count: " + values.Length : Convert.ToString(result));

1. ์ง์ ‘ ์‹ ์ฒญ - ์ง์ ‘ ์Šคํฌ๋ฆฝํŠธ

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • ๋จผ์ € [0]๋ฅผ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋ฉด [1]/[2]๋Š” X/Y๋กœ ์ฝ์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ „์ฒด ๋ฐฐ์—ด์„ serial ๋˜๋Š” bool๋กœ ์ „๋‹ฌํ•˜์ง€ ๋งˆ์„ธ์š”.
var arrow = UO.GetQuestArrow();
if (Truth(Truth(arrow[0]) == true))
{
    UO.Print(Convert.ToString(arrow[1]) + ", " + Convert.ToString(arrow[2]));
}

bool Truth(object? value) => value is bool flag ? flag : value is string text ? !string.IsNullOrEmpty(text) : value != null && Convert.ToDouble(value) != 0;

2. ๊ฒŒ์ž„ ์กฐ๊ฑด - ์‹œ๋‚˜๋ฆฌ์˜ค ๊ธฐ๋Šฅ

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • ์„œ๋ฒ„ ํ™”์‚ดํ‘œ์˜ ์ขŒํ‘œ๋ฅผ ๋กœ์ปฌ ๋งˆ์ปค Track์— ๋ณต์‚ฌํ•ฉ๋‹ˆ๋‹ค. ์ด๊ฒƒ์€ ์šด๋™์ด ์•„๋‹™๋‹ˆ๋‹ค. ๋‚˜์ค‘์— ์„œ๋ฒ„๊ฐ€ ํ™”์‚ดํ‘œ๋ฅผ ์ด๋™ํ•˜๋ฉด ๋กœ์ปฌ ํ™”์‚ดํ‘œ๋Š” ๊ฐ™์€ ์ง€์ ์— ์œ ์ง€๋ฉ๋‹ˆ๋‹ค.
return  RunScenario();
 object? RunScenario()
{
    var arrow = UO.GetQuestArrow();
    if (Truth(arrow[0] == 1))
    {
        UO.Track(1, arrow[1], arrow[2]);
    }

    return null;
}

bool Truth(object? value) => value is bool flag ? flag : value is string text ? !string.IsNullOrEmpty(text) : value != null && Convert.ToDouble(value) != 0;

3. ์ „์ฒด ๋„์šฐ๋ฏธ ๊ธฐ๋Šฅ - ์Šคํฌ๋ฆฝํŠธ ํด๋ž˜์Šค

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • ArrowDistance๋Š” ์„œ๋ฒ„ ์ง€์ ๊นŒ์ง€์˜ ๊ฑฐ๋ฆฌ UO.GetDistance(x,y)๋ฅผ ๋ฐ˜ํ™˜ํ•˜๊ณ , ํ™”์‚ดํ‘œ๊ฐ€ ์—†์œผ๋ฉด โˆ’1๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. ์ตœ๋Œ€ 2๊ฐœ์˜ ์…€ ๊ฑฐ๋ฆฌ์—์„œ๋Š” ๋กœ์ปฌ Track๋งŒ ์ œ๊ฑฐ๋˜๊ณ  ์„œ๋ฒ„ ํ™”์‚ดํ‘œ๋Š” ๋‚จ์Šต๋‹ˆ๋‹ค.
return  new ScriptScenario(UO, WaitAsync, Args, Cancellation, Checkpoint).RunScenario();
class ScriptScenario
{
    private readonly global::ClassicUO.CSharp.CSharpGameApi UO;
    private readonly Func<int, Task> WaitAsync;
    private readonly string[] Args;
    private readonly CancellationToken Cancellation;
    private readonly Action Checkpoint;
    public ScriptScenario(global::ClassicUO.CSharp.CSharpGameApi api, Func<int, Task> wait, string[] args, CancellationToken cancellation, Action checkpoint)
    {
        UO = api;
        WaitAsync = wait;
        Args = args;
        Cancellation = cancellation;
        Checkpoint = checkpoint;
    }

     public object? RunScenario()
    {
        var distance = ArrowDistance();
        if (Truth(distance >= 0) && Truth(distance <= 2))
        {
            UO.Track(0);
        }

        return null;
    }

    dynamic ArrowDistance()
    {
        var arrow = UO.GetQuestArrow();
        if (Truth(arrow[0] == 0))
        {
            return -1;
        }

        return UO.GetDistance(arrow[1], arrow[2]);
    }

    bool Truth(object? value) => value is bool flag ? flag : value is string text ? !string.IsNullOrEmpty(text) : value != null && Convert.ToDouble(value) != 0;
}

๋ช…๋ น ๊ตฌํ˜„

C#์€ ๋Œ€์†Œ๋ฌธ์ž๋ฅผ ๊ตฌ๋ถ„ํ•ฉ๋‹ˆ๋‹ค. ์ •ํ™•ํ•œ UO ์ด๋ฆ„์„ ์‚ฌ์šฉํ•˜์„ธ์š”. ์ˆซ์ž ํ”Œ๋ž˜๊ทธ๋Š” 0๊ณผ ๋น„๊ตํ•˜๊ณ  ๋ฐ˜ํ™˜ ํ˜•์‹์ด bool์ผ ๋•Œ๋งŒ bool์„ ์‚ฌ์šฉํ•˜์„ธ์š”.

UO.GetQuestArrow() โ€” UO.GetQuestArrow()

๋งค๊ฐœ๋ณ€์ˆ˜: ๋งค๊ฐœ๋ณ€์ˆ˜๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค.

๊ฒฐ๊ณผ: dynamic / Array.

ํ˜ธ์ถœ ์‹œ:

๋‚ด๋ถ€ ๊ตฌํ˜„ ์ฝ”๋“œ์ด๋ฉฐ ๋…๋ฆฝ ์Šคํฌ๋ฆฝํŠธ๋กœ ์‹คํ–‰ํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.

case "getquestarrow":

                    return new InjectionValue(bridge.GetQuestArrow().Select(value => new InjectionValue(value)).ToArray());

UO.GetQuestArrow(point) โ€” UO.GetQuestArrow(Any)

๋งค๊ฐœ๋ณ€์ˆ˜: point (Any)

๊ฒฐ๊ณผ: dynamic / Array.

ํ˜ธ์ถœ ์‹œ:

๋‚ด๋ถ€ ๊ตฌํ˜„ ์ฝ”๋“œ์ด๋ฉฐ ๋…๋ฆฝ ์Šคํฌ๋ฆฝํŠธ๋กœ ์‹คํ–‰ํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.

case "getquestarrow":

                    return new InjectionValue(bridge.GetQuestArrow().Select(value => new InjectionValue(value)).ToArray());

UO.QuestRequest

ะฃะบั€ะฐั—ะฝััŒะบะฐ ยท ะ ัƒััะบะธะน ยท English ยท Deutsch ยท Franรงais ยท Italiano ยท Espaรฑol ยท ็น้ซ”ไธญๆ–‡ ยท ๆ—ฅๆœฌ่ชž ยท ํ•œ๊ตญ์–ด

C# ์‹œ๊ทธ๋‹ˆ์ฒ˜

void UO.QuestRequest();

์„œ๋ฒ„์ž‘์—… ๋ฉ”๋‰ด๋ฅผ ์š”์ฒญํ•ฉ๋‹ˆ๋‹ค.

๋งค๊ฐœ๋ณ€์ˆ˜

๋งค๊ฐœ๋ณ€์ˆ˜๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค.

๋ฐ˜ํ™˜๊ฐ’

void - ๊ฐ’์ด ์—†์Šต๋‹ˆ๋‹ค. ๋ณ„๋„์˜ ํšŒ์„ ์œผ๋กœ ์ „ํ™”ํ•˜์„ธ์š”. ์™„๋ฃŒ๋Š” ์„œ๋ฒ„์˜ ์ž‘์—…์„ ํ™•์ธํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

๋™์ž‘

  • QuestRequest๋Š” GameActions.RequestQuestMenu(_world)๋ฅผ ๊ฒŒ์ž„ ์ŠคํŠธ๋ฆผ์— ์ „๋‹ฌํ•ฉ๋‹ˆ๋‹ค. ํŒ€์€ ์ž‘์—…์„ ์ฝ๊ฑฐ๋‚˜ ์ƒ์„ฑํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.
  • ์˜ˆ์ œ์—์„œ UO.Wait๋Š” ์Šคํฌ๋ฆฝํŠธ ์ผ์‹œ ์ค‘์ง€๋งŒ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ์ผ์‹œ ์ค‘์ง€๊ฐ€ ๋๋‚ฌ๋‹ค๊ณ  ํ•ด์„œ ์„œ๋ฒ„๊ฐ€ ์š”์ฒญ์„ ์™„๋ฃŒํ–ˆ์Œ์„ ์ฆ๋ช…ํ•˜๋Š” ๊ฒƒ์€ ์•„๋‹™๋‹ˆ๋‹ค.

๋…๋ฆฝ ์‹คํ–‰ C# ์Šคํฌ๋ฆฝํŠธ

๊ฐ ์˜ˆ์ œ๋Š” ๋ณ„๋„์˜ ํŒŒ์ผ .csx๋กœ ์ €์žฅํ•˜๊ณ  IDE์—์„œ ์‹คํ–‰ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. UO ๊ฐœ์ฒด์™€ ๋Œ€๊ธฐ ๊ธฐ๋Šฅ์€ ํ˜„์žฌ ๊ฒŒ์ž„ ์„ธ์…˜์˜ ํ˜ธ์ŠคํŠธ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ๋ฐ๋ชจ serial ์ด๋ฆ„, ์ขŒํ‘œ, ์ฃผ์†Œ๋ฅผ ์ž์‹ ์˜ ๊ฒƒ์œผ๋กœ ๋ฐ”๊พธ์„ธ์š”.

๊ฐ„๋‹จํ•œ ์˜ˆ์ œ

์ด ์ฝ”๋“œ๋ฅผ ๋ณ„๋„์˜ .csx ํŒŒ์ผ๋กœ ์‹คํ–‰ํ•˜์„ธ์š”. ์ธ์ˆ˜๋Š” ํ˜ธ์ถœ์— ์ง์ ‘ ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค. ์˜ˆ์ œ์˜ ์ด๋ฆ„, serial, ์ฃผ์†Œ๋ฅผ ์ž์‹ ์˜ ๊ฐ’์œผ๋กœ ๋ฐ”๊พธ์„ธ์š”.

๋ช…๋ น์€ ๋…๋ฆฝ๋œ ๋ฌธ์ž…๋‹ˆ๋‹ค. ์•ž์˜ ๋ฉ”์‹œ์ง€๋Š” ํ˜ธ์ถœ ์‹œ์ž‘์„ ๋‚˜ํƒ€๋‚ด๋ฉฐ ์„œ๋ฒ„ ๋™์ž‘์˜ ์™„๋ฃŒ๋ฅผ ํ™•์ธํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

UO.Print("Calling UO.QuestRequest");
UO.QuestRequest();

1. ์ง์ ‘ ํ†ตํ™” - ์ง์ ‘ ์Šคํฌ๋ฆฝํŠธ

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • ์„œ๋ฒ„์ž‘์—… ๋ฉ”๋‰ด๋ฅผ ์š”์ฒญํ•ฉ๋‹ˆ๋‹ค.
UO.QuestRequest();

2. ๋ช…์‹œ์  ์˜ต์…˜ - ์Šคํฌ๋ฆฝํŠธ ๊ธฐ๋Šฅ

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • QuestRequest๋Š” GameActions.RequestQuestMenu(_world)๋ฅผ ๊ฒŒ์ž„ ์ŠคํŠธ๋ฆผ์— ์ „๋‹ฌํ•ฉ๋‹ˆ๋‹ค. ํŒ€์€ ์ž‘์—…์„ ์ฝ๊ฑฐ๋‚˜ ์ƒ์„ฑํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.
return  RunScenario();
 object? RunScenario()
{
    if (Truth(UO.IsOnline()))
    {
        UO.QuestRequest();
    }

    return null;
}

bool Truth(object? value) => value is bool flag ? flag : value is string text ? !string.IsNullOrEmpty(text) : value != null && Convert.ToDouble(value) != 0;

3. ์ „์ฒด ๋„์šฐ๋ฏธ ๊ธฐ๋Šฅ - ์Šคํฌ๋ฆฝํŠธ ํด๋ž˜์Šค

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • ์˜ˆ์ œ์—์„œ UO.Wait๋Š” ์Šคํฌ๋ฆฝํŠธ ์ผ์‹œ ์ค‘์ง€๋งŒ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ์ผ์‹œ ์ค‘์ง€๊ฐ€ ๋๋‚ฌ๋‹ค๊ณ  ํ•ด์„œ ์„œ๋ฒ„๊ฐ€ ์š”์ฒญ์„ ์™„๋ฃŒํ–ˆ์Œ์„ ์ฆ๋ช…ํ•˜๋Š” ๊ฒƒ์€ ์•„๋‹™๋‹ˆ๋‹ค.
return  new ScriptScenario(UO, WaitAsync, Args, Cancellation, Checkpoint).RunScenario();
class ScriptScenario
{
    private readonly global::ClassicUO.CSharp.CSharpGameApi UO;
    private readonly Func<int, Task> WaitAsync;
    private readonly string[] Args;
    private readonly CancellationToken Cancellation;
    private readonly Action Checkpoint;
    public ScriptScenario(global::ClassicUO.CSharp.CSharpGameApi api, Func<int, Task> wait, string[] args, CancellationToken cancellation, Action checkpoint)
    {
        UO = api;
        WaitAsync = wait;
        Args = args;
        Cancellation = cancellation;
        Checkpoint = checkpoint;
    }

     public object? RunScenario()
    {
        UO.QuestRequest();
        UO.Wait(500);
        UO.Print(UO.GetGumpsCount());
        return null;
    }
}

๋ช…๋ น ๊ตฌํ˜„

C#์€ ๋Œ€์†Œ๋ฌธ์ž๋ฅผ ๊ตฌ๋ถ„ํ•ฉ๋‹ˆ๋‹ค. ์ •ํ™•ํ•œ UO ์ด๋ฆ„์„ ์‚ฌ์šฉํ•˜์„ธ์š”. ์ˆซ์ž ํ”Œ๋ž˜๊ทธ๋Š” 0๊ณผ ๋น„๊ตํ•˜๊ณ  ๋ฐ˜ํ™˜ ํ˜•์‹์ด bool์ผ ๋•Œ๋งŒ bool์„ ์‚ฌ์šฉํ•˜์„ธ์š”.

UO.QuestRequest() โ€” UO.QuestRequest()

๋งค๊ฐœ๋ณ€์ˆ˜: ๋งค๊ฐœ๋ณ€์ˆ˜๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค.

๊ฒฐ๊ณผ: void / Unit.

ํ˜ธ์ถœ ์‹œ:

๋‚ด๋ถ€ ๊ตฌํ˜„ ์ฝ”๋“œ์ด๋ฉฐ ๋…๋ฆฝ ์Šคํฌ๋ฆฝํŠธ๋กœ ์‹คํ–‰ํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.

case "questrequest": bridge.QuestRequest(); return InjectionValue.Unit;

UO.ReqVirtuesGump

ะฃะบั€ะฐั—ะฝััŒะบะฐ ยท ะ ัƒััะบะธะน ยท English ยท Deutsch ยท Franรงais ยท Italiano ยท Espaรฑol ยท ็น้ซ”ไธญๆ–‡ ยท ๆ—ฅๆœฌ่ชž ยท ํ•œ๊ตญ์–ด

C# ์‹œ๊ทธ๋‹ˆ์ฒ˜

void UO.ReqVirtuesGump();

์บ๋ฆญํ„ฐ์˜ ๋ฏธ๋• ์ฐฝ์„ ์š”์ฒญํ•ฉ๋‹ˆ๋‹ค.

๋งค๊ฐœ๋ณ€์ˆ˜

๋งค๊ฐœ๋ณ€์ˆ˜๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค.

๋ฐ˜ํ™˜๊ฐ’

void - ๊ฐ’์ด ์—†์Šต๋‹ˆ๋‹ค. ๋ณ„๋„์˜ ํšŒ์„ ์œผ๋กœ ์ „ํ™”ํ•˜์„ธ์š”. ์™„๋ฃŒ๋Š” ์„œ๋ฒ„์˜ ์ž‘์—…์„ ํ™•์ธํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

๋™์ž‘

  • RequestVirtuesGump, ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์žˆ์œผ๋ฉด gumpID=0x1CD, ๋ฒ„ํŠผ=1 ๋ฐ serial ๋ฌธ์ž๋กœ ReplyGump์„ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์—†์œผ๋ฉด ์š”์ฒญ์ด ์—†์Šต๋‹ˆ๋‹ค.
  • ์˜ˆ์ œ์—์„œ UO.Wait๋Š” ์Šคํฌ๋ฆฝํŠธ ์ผ์‹œ ์ค‘์ง€๋งŒ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ์ผ์‹œ ์ค‘์ง€๊ฐ€ ๋๋‚ฌ๋‹ค๊ณ  ํ•ด์„œ ์„œ๋ฒ„๊ฐ€ ์š”์ฒญ์„ ์™„๋ฃŒํ–ˆ์Œ์„ ์ฆ๋ช…ํ•˜๋Š” ๊ฒƒ์€ ์•„๋‹™๋‹ˆ๋‹ค.

๋…๋ฆฝ ์‹คํ–‰ C# ์Šคํฌ๋ฆฝํŠธ

๊ฐ ์˜ˆ์ œ๋Š” ๋ณ„๋„์˜ ํŒŒ์ผ .csx๋กœ ์ €์žฅํ•˜๊ณ  IDE์—์„œ ์‹คํ–‰ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. UO ๊ฐœ์ฒด์™€ ๋Œ€๊ธฐ ๊ธฐ๋Šฅ์€ ํ˜„์žฌ ๊ฒŒ์ž„ ์„ธ์…˜์˜ ํ˜ธ์ŠคํŠธ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ๋ฐ๋ชจ serial ์ด๋ฆ„, ์ขŒํ‘œ, ์ฃผ์†Œ๋ฅผ ์ž์‹ ์˜ ๊ฒƒ์œผ๋กœ ๋ฐ”๊พธ์„ธ์š”.

๊ฐ„๋‹จํ•œ ์˜ˆ์ œ

์ด ์ฝ”๋“œ๋ฅผ ๋ณ„๋„์˜ .csx ํŒŒ์ผ๋กœ ์‹คํ–‰ํ•˜์„ธ์š”. ์ธ์ˆ˜๋Š” ํ˜ธ์ถœ์— ์ง์ ‘ ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค. ์˜ˆ์ œ์˜ ์ด๋ฆ„, serial, ์ฃผ์†Œ๋ฅผ ์ž์‹ ์˜ ๊ฐ’์œผ๋กœ ๋ฐ”๊พธ์„ธ์š”.

๋ช…๋ น์€ ๋…๋ฆฝ๋œ ๋ฌธ์ž…๋‹ˆ๋‹ค. ์•ž์˜ ๋ฉ”์‹œ์ง€๋Š” ํ˜ธ์ถœ ์‹œ์ž‘์„ ๋‚˜ํƒ€๋‚ด๋ฉฐ ์„œ๋ฒ„ ๋™์ž‘์˜ ์™„๋ฃŒ๋ฅผ ํ™•์ธํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

UO.Print("Calling UO.ReqVirtuesGump");
UO.ReqVirtuesGump();

1. ์ง์ ‘ ํ†ตํ™” - ์ง์ ‘ ์Šคํฌ๋ฆฝํŠธ

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • ์บ๋ฆญํ„ฐ์˜ ๋ฏธ๋• ์ฐฝ์„ ์š”์ฒญํ•ฉ๋‹ˆ๋‹ค.
UO.ReqVirtuesGump();

2. ๋ช…์‹œ์  ์˜ต์…˜ - ์Šคํฌ๋ฆฝํŠธ ๊ธฐ๋Šฅ

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • RequestVirtuesGump, ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์žˆ์œผ๋ฉด gumpID=0x1CD, ๋ฒ„ํŠผ=1 ๋ฐ serial ๋ฌธ์ž๋กœ ReplyGump์„ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์—†์œผ๋ฉด ์š”์ฒญ์ด ์—†์Šต๋‹ˆ๋‹ค.
return  RunScenario();
 object? RunScenario()
{
    if (Truth(UO.Self() != 0))
    {
        UO.ReqVirtuesGump();
    }

    return null;
}

bool Truth(object? value) => value is bool flag ? flag : value is string text ? !string.IsNullOrEmpty(text) : value != null && Convert.ToDouble(value) != 0;

3. ์ „์ฒด ๋„์šฐ๋ฏธ ๊ธฐ๋Šฅ - ์Šคํฌ๋ฆฝํŠธ ํด๋ž˜์Šค

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • ์˜ˆ์ œ์—์„œ UO.Wait๋Š” ์Šคํฌ๋ฆฝํŠธ ์ผ์‹œ ์ค‘์ง€๋งŒ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ์ผ์‹œ ์ค‘์ง€๊ฐ€ ๋๋‚ฌ๋‹ค๊ณ  ํ•ด์„œ ์„œ๋ฒ„๊ฐ€ ์š”์ฒญ์„ ์™„๋ฃŒํ–ˆ์Œ์„ ์ฆ๋ช…ํ•˜๋Š” ๊ฒƒ์€ ์•„๋‹™๋‹ˆ๋‹ค.
return  new ScriptScenario(UO, WaitAsync, Args, Cancellation, Checkpoint).RunScenario();
class ScriptScenario
{
    private readonly global::ClassicUO.CSharp.CSharpGameApi UO;
    private readonly Func<int, Task> WaitAsync;
    private readonly string[] Args;
    private readonly CancellationToken Cancellation;
    private readonly Action Checkpoint;
    public ScriptScenario(global::ClassicUO.CSharp.CSharpGameApi api, Func<int, Task> wait, string[] args, CancellationToken cancellation, Action checkpoint)
    {
        UO = api;
        WaitAsync = wait;
        Args = args;
        Cancellation = cancellation;
        Checkpoint = checkpoint;
    }

     public object? RunScenario()
    {
        UO.ReqVirtuesGump();
        UO.Wait(500);
        UO.Print(UO.GetGumpsCount());
        return null;
    }
}

๋ช…๋ น ๊ตฌํ˜„

C#์€ ๋Œ€์†Œ๋ฌธ์ž๋ฅผ ๊ตฌ๋ถ„ํ•ฉ๋‹ˆ๋‹ค. ์ •ํ™•ํ•œ UO ์ด๋ฆ„์„ ์‚ฌ์šฉํ•˜์„ธ์š”. ์ˆซ์ž ํ”Œ๋ž˜๊ทธ๋Š” 0๊ณผ ๋น„๊ตํ•˜๊ณ  ๋ฐ˜ํ™˜ ํ˜•์‹์ด bool์ผ ๋•Œ๋งŒ bool์„ ์‚ฌ์šฉํ•˜์„ธ์š”.

UO.ReqVirtuesGump() โ€” UO.ReqVirtuesGump()

๋งค๊ฐœ๋ณ€์ˆ˜: ๋งค๊ฐœ๋ณ€์ˆ˜๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค.

๊ฒฐ๊ณผ: void / Unit.

ํ˜ธ์ถœ ์‹œ:

๋‚ด๋ถ€ ๊ตฌํ˜„ ์ฝ”๋“œ์ด๋ฉฐ ๋…๋ฆฝ ์Šคํฌ๋ฆฝํŠธ๋กœ ์‹คํ–‰ํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.

case "reqvirtuesgump": bridge.RequestVirtuesGump(); return InjectionValue.Unit;

UO.UseVirtue

ะฃะบั€ะฐั—ะฝััŒะบะฐ ยท ะ ัƒััะบะธะน ยท English ยท Deutsch ยท Franรงais ยท Italiano ยท Espaรฑol ยท ็น้ซ”ไธญๆ–‡ ยท ๆ—ฅๆœฌ่ชž ยท ํ•œ๊ตญ์–ด

C# ์‹œ๊ทธ๋‹ˆ์ฒ˜

dynamic UO.UseVirtue(object? virtueName);

๋ฏธ๋•์˜ ์ ์šฉ์„ ์š”์ฒญํ•ฉ๋‹ˆ๋‹ค.

๋งค๊ฐœ๋ณ€์ˆ˜

  • virtueName โ€” ๋ช…์˜ˆ/ํฌ์ƒ/์šฉ๋งน/์—ฐ๋ฏผ/์ •์ง/๊ฒธ์†/์ •์˜/์˜์„ฑ์„ ๋Œ€์†Œ๋ฌธ์ž ๊ตฌ๋ถ„ ์—†์ด, ๊ณต๋ฐฑ์„ ์ œ๊ฑฐํ•˜๊ณ , ๋˜๋Š” double-text ID 1..8๋กœ ์ด๋ฆ„์„ ์ง€์ •ํ•˜์„ธ์š”.

๋ฐ˜ํ™˜๊ฐ’

์ˆซ์ž ํ”Œ๋ž˜๊ทธ int: 1 - ์œ ํšจํ•œ ID 1..8๊ฐ€ Send_InvokeVirtueRequest๋ฅผ ํ†ตํ•ด ์ „์†ก๋˜์—ˆ์Šต๋‹ˆ๋‹ค. 0 - ์•Œ ์ˆ˜ ์—†๋Š” ์ด๋ฆ„/์ž˜๋ชป๋œ ID. ์ด๋Š” ์„œ๋ฒ„ ํšจ๊ณผ๋ฅผ ํ™•์ธํ•˜๋Š” ๊ฒƒ์ด ์•„๋‹™๋‹ˆ๋‹ค.

๋™์ž‘

  • ์ด๋ฆ„์€ ID์— ํ•ด๋‹นํ•ฉ๋‹ˆ๋‹ค: Honor=1, Sacrifice=2, Valor=3, Compassion=4, Honesty=5, Humility=6, Justice=7, Spirituality=8. ์ด ํ•จ์ˆ˜์˜ ์ˆซ์ž ๊ตฌ๋ฌธ ๋ถ„์„์—์„œ๋Š” 0x ๋ณ€ํ™˜์ด ์•„๋‹Œ int.TryParse๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.
  • ํŒ€ ์ž์ฒด์—์„œ๋Š” ํ›„์† ๋ชฉํ‘œ๋ฅผ ์„ค์ •ํ•˜๊ฑฐ๋‚˜ ๋ฏธ๋• ํฌ์ธํŠธ/๊ฐ€์šฉ์„ฑ์„ ํ™•์ธํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์ด๋Š” ์„œ๋ฒ„์— ์˜ํ•ด ๊ฒฐ์ •๋ฉ๋‹ˆ๋‹ค.

๋…๋ฆฝ ์‹คํ–‰ C# ์Šคํฌ๋ฆฝํŠธ

๊ฐ ์˜ˆ์ œ๋Š” ๋ณ„๋„์˜ ํŒŒ์ผ .csx๋กœ ์ €์žฅํ•˜๊ณ  IDE์—์„œ ์‹คํ–‰ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. UO ๊ฐœ์ฒด์™€ ๋Œ€๊ธฐ ๊ธฐ๋Šฅ์€ ํ˜„์žฌ ๊ฒŒ์ž„ ์„ธ์…˜์˜ ํ˜ธ์ŠคํŠธ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ๋ฐ๋ชจ serial ์ด๋ฆ„, ์ขŒํ‘œ, ์ฃผ์†Œ๋ฅผ ์ž์‹ ์˜ ๊ฒƒ์œผ๋กœ ๋ฐ”๊พธ์„ธ์š”.

๊ฐ„๋‹จํ•œ ์˜ˆ์ œ

์ด ์ฝ”๋“œ๋ฅผ ๋ณ„๋„์˜ .csx ํŒŒ์ผ๋กœ ์‹คํ–‰ํ•˜์„ธ์š”. ์ธ์ˆ˜๋Š” ํ˜ธ์ถœ์— ์ง์ ‘ ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค. ์˜ˆ์ œ์˜ ์ด๋ฆ„, serial, ์ฃผ์†Œ๋ฅผ ์ž์‹ ์˜ ๊ฐ’์œผ๋กœ ๋ฐ”๊พธ์„ธ์š”.

ํ•œ ๋ฒˆ์˜ ํ˜ธ์ถœ ๊ฒฐ๊ณผ๋ฅผ ์ €๋„์— ํ‘œ์‹œํ•ฉ๋‹ˆ๋‹ค. ์ˆซ์ž๋ฅผ bool๋กœ ๋ณ€ํ™˜ํ•˜์ง€ ์•Š์œผ๋ฉฐ, ๋ฐฐ์—ด์ด๋ฉด ์š”์†Œ ์ˆ˜๋ฅผ ํ‘œ์‹œํ•ฉ๋‹ˆ๋‹ค.

object? result = UO.UseVirtue("Honor");
UO.Print(result is Array values ? "Count: " + values.Length : Convert.ToString(result));

1. ์ง์ ‘ ํ†ตํ™” - ์ง์ ‘ ์Šคํฌ๋ฆฝํŠธ

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • ๋ฏธ๋•์˜ ์ ์šฉ์„ ์š”์ฒญํ•ฉ๋‹ˆ๋‹ค.
UO.Print(UO.UseVirtue("Honor"));

2. ๋ช…์‹œ์  ์˜ต์…˜ - ์Šคํฌ๋ฆฝํŠธ ๊ธฐ๋Šฅ

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • ์ด๋ฆ„์€ ID์— ํ•ด๋‹นํ•ฉ๋‹ˆ๋‹ค: Honor=1, Sacrifice=2, Valor=3, Compassion=4, Honesty=5, Humility=6, Justice=7, Spirituality=8. ์ด ํ•จ์ˆ˜์˜ ์ˆซ์ž ๊ตฌ๋ฌธ ๋ถ„์„์—์„œ๋Š” 0x ๋ณ€ํ™˜์ด ์•„๋‹Œ int.TryParse๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.
return  RunScenario();
 object? RunScenario()
{
    UO.Print(UO.UseVirtue("1"));
    return null;
}

3. ์ „์ฒด ๋„์šฐ๋ฏธ ๊ธฐ๋Šฅ - ์Šคํฌ๋ฆฝํŠธ ํด๋ž˜์Šค

๋งค๊ฐœ๋ณ€์ˆ˜์™€ ์‹คํ–‰ ํ๋ฆ„:

  • ํŒ€ ์ž์ฒด์—์„œ๋Š” ํ›„์† ๋ชฉํ‘œ๋ฅผ ์„ค์ •ํ•˜๊ฑฐ๋‚˜ ๋ฏธ๋• ํฌ์ธํŠธ/๊ฐ€์šฉ์„ฑ์„ ํ™•์ธํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์ด๋Š” ์„œ๋ฒ„์— ์˜ํ•ด ๊ฒฐ์ •๋ฉ๋‹ˆ๋‹ค.
return  new ScriptScenario(UO, WaitAsync, Args, Cancellation, Checkpoint).RunScenario();
class ScriptScenario
{
    private readonly global::ClassicUO.CSharp.CSharpGameApi UO;
    private readonly Func<int, Task> WaitAsync;
    private readonly string[] Args;
    private readonly CancellationToken Cancellation;
    private readonly Action Checkpoint;
    public ScriptScenario(global::ClassicUO.CSharp.CSharpGameApi api, Func<int, Task> wait, string[] args, CancellationToken cancellation, Action checkpoint)
    {
        UO = api;
        WaitAsync = wait;
        Args = args;
        Cancellation = cancellation;
        Checkpoint = checkpoint;
    }

     public object? RunScenario()
    {
        var accepted = UO.UseVirtue("Honor");
        if (Truth(accepted))
        {
            UO.Print("Virtue request sent");
        }

        return null;
    }

    bool Truth(object? value) => value is bool flag ? flag : value is string text ? !string.IsNullOrEmpty(text) : value != null && Convert.ToDouble(value) != 0;
}

๋ช…๋ น ๊ตฌํ˜„

C#์€ ๋Œ€์†Œ๋ฌธ์ž๋ฅผ ๊ตฌ๋ถ„ํ•ฉ๋‹ˆ๋‹ค. ์ •ํ™•ํ•œ UO ์ด๋ฆ„์„ ์‚ฌ์šฉํ•˜์„ธ์š”. ์ˆซ์ž ํ”Œ๋ž˜๊ทธ๋Š” 0๊ณผ ๋น„๊ตํ•˜๊ณ  ๋ฐ˜ํ™˜ ํ˜•์‹์ด bool์ผ ๋•Œ๋งŒ bool์„ ์‚ฌ์šฉํ•˜์„ธ์š”.

UO.UseVirtue(virtueName) โ€” UO.UseVirtue(Any)

๋งค๊ฐœ๋ณ€์ˆ˜: virtueName (Any)

๊ฒฐ๊ณผ: dynamic / Any.

ํ˜ธ์ถœ ์‹œ:

๋‚ด๋ถ€ ๊ตฌํ˜„ ์ฝ”๋“œ์ด๋ฉฐ ๋…๋ฆฝ ์Šคํฌ๋ฆฝํŠธ๋กœ ์‹คํ–‰ํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.

case "usevirtue": return new InjectionValue(bridge.UseVirtue(Text(0)));
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