Stats - KonradHeinser/EBSGFramework GitHub Wiki

These are just generic stats created within the framework that can be attached anywhere that would normally mess with stats, from traits to hediffs to genes to some other stuff I'm sure. There's nothing special to do to use them. Stats with a minimum value that get a statFactor of 0 will only bring it as close to 0 as the minimum allows.

  • Pawn Stats : Various stats that pawns have that can be changed with things like genes, traits, hediffs, etc. Mechanitor Stats are on a separate page
  • Mechanitor Stats : Various stats a mechanitor has that alter the stats of their mechanoids
  • Thing Stats : Various stats that can be attached to a Thing in the statBases to alter how it works (i.e. Change how much damage a weapon deals against humanoid foes)

Generic instructions for Making Your Own Stats