Rain and Snow Conditional Stat Affecter - KonradHeinser/EBSGFramework GitHub Wiki

This gene conditional stat affecter causes stat changes when the rain and/or snow rates are within certain levels:

        <conditionalStatAffecters>	
            <li Class="EBSGFramework.ConditionalStatAffecter_RainSnowRate">
                <label>label</label>
                <statFactors>

                </statFactors>
                <statOffsets>

                </statOffsets>
                <checkRoof>True</checkRoof>
                <rainRate>0~9999</rainRate>
                <snowRate>0~9999</snowRate>
                <defaultActive>False</defaultActive>
            </li>
        </conditionalStatAffecters>
  • label : A label to override the default. The default is generic, so it is recommended to include this
  • checkRoof : Default (True) : While True, if the pawn is under a roof then they always pass maximum rain/snow rate checks, and automatically fail minimum checks
  • rainRate : Default (0~9999) : The rain rate of the map's active WeatherDef must be in this range
  • snowRate : Default (0~9999) : The snow rate of the map's active WeatherDef must be in this range
  • defaultActive : Default (False) : If the pawn isn't spawned or in a map (or the map doesn't have a weather manager for some reason), this determines whether to apply the stat changes or not
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