Needs - KonradHeinser/EBSGFramework GitHub Wiki

This is a list of the need classes added to the framework available for use. While genes tend to be the easiest way to conditionally add them to a pawn, any method for adding a need will work:

  • Generic Needs : Allows for the creation of generic needs that can be assigned a fall rate stat and a hediff to apply when empty
  • Murderous Need : Customizable variant of the kill thirst need