Hemogen Regeneration - KonradHeinser/EBSGFramework GitHub Wiki
This comp causes the pawn to gain/lose hemogen over time while conditions are met. Your comp will look something like this:
<comps>
<li Class="EBSGFramework.HediffCompProperties_HemogenPerHour">
</li>
</comps>
These are the tags available
-
hemogenPerHour : Default (0) : The amount of hemogen to provide per hour. A value of 0.1 translates to 10 in the game
-
validSeverity : Default (0~99999) : Severity range the parent needs to be in to activate this effect. If a single value is entered, then any severity above that number will be valid
-
validHemogen : Default (0~999) : Range of values the current hemogen level must be between to activate this effect. Keep in mind that code-wise, hemogen has a normal value between 0 and 1, not the 0 and 100 that players see
-
removeWhenLimitsPassed : Default (False) : If true, remove this hediff if minHemogen or maxHemogen is passed