Hemogen Regeneration - KonradHeinser/EBSGFramework GitHub Wiki

This comp causes the pawn to gain/lose hemogen over time while conditions are met. Your comp will look something like this:

        <comps>
            <li Class="EBSGFramework.HediffCompProperties_HemogenPerHour">
            </li>
        </comps>

These are the tags available

  • hemogenPerHour : Default (0) : The amount of hemogen to provide per hour. A value of 0.1 translates to 10 in the game

  • validSeverity : Default (0~99999) : Severity range the parent needs to be in to activate this effect. If a single value is entered, then any severity above that number will be valid

  • validHemogen : Default (0~999) : Range of values the current hemogen level must be between to activate this effect. Keep in mind that code-wise, hemogen has a normal value between 0 and 1, not the 0 and 100 that players see

  • removeWhenLimitsPassed : Default (False) : If true, remove this hediff if minHemogen or maxHemogen is passed


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