DRG Regeneration - KonradHeinser/EBSGFramework GitHub Wiki
A DRG equivalent to Hemogen Regeneration that can offset any number of DRGs at any given time. Each DRG to link needs its own li within the resourcesPerHour tag:
<comps>
<li Class="EBSGFramework.HediffCompProperties_DRGPerHour">
<resourcesPerHour>
<li>
</li>
</resourcesPerHour>
</li>
</comps>
Each li has these tags within it:
-
mainResourceGene : The resource gene to offset
-
amount : The amount to offset
-
usesGainStat : Default (False) : If true and the resource gene has a gainStat set, the amount is multiplied its value
-
usePassiveStat : Default (False) : If true and the resource gene has a passiveFactorStat set, the amount is multiplied its value
-
minSeverity : Default (0) : Minimum severity the parent needs to activate this effect
-
maxSeverity : Default (99999) : Minimum severity the parent can have to activate this effect
-
minResource : Default (0) : Minimum amount of resource needed to activate this effect
-
maxResource : Default (1) : Maximum amount of resource allowed to activate this effect
-
removeWhenLimitsPassed : Default (False) : If true, remove this hediff if minResource or maxResource is passed. This will still allow any resources that come before it on the list to take effect