Converting Resources - KonradHeinser/EBSGFramework GitHub Wiki
This is set up similar to the normal resource using abilities, but uses a special comp:
<comps>
<li Class="EBSGFramework.CompProperties_AbilityConvertResource">
<resourceCost>0.10</resourceCost> <!--Consumes 10 resource-->
<conversionEfficiency>0.50</conversionEfficiency> <!--Defaults to 1. Multiplies the consumption to get a gain-->
<giver>InsertResourceDefNameHere</giver>
<receiver>InsertSecondaryResourceDefNameHere</receiver>
</li>
</comps>
Much like with the ability cost, if you want to include a non-DRG Resource in this, you'll have to use their special comp. You can use the normal resource cost comp to add a third gene to this exchange, though it will not actually increase the receiver directly.