Converting Resources - KonradHeinser/EBSGFramework GitHub Wiki

This is set up similar to the normal resource using abilities, but uses a special comp:

        <comps>
            <li Class="EBSGFramework.CompProperties_AbilityConvertResource">
                <resourceCost>0.10</resourceCost> <!--Consumes 10 resource-->
                <conversionEfficiency>0.50</conversionEfficiency> <!--Defaults to 1. Multiplies the consumption to get a gain-->
                <giver>InsertResourceDefNameHere</giver>
                <receiver>InsertSecondaryResourceDefNameHere</receiver>
            </li>
        </comps>

Much like with the ability cost, if you want to include a non-DRG Resource in this, you'll have to use their special comp. You can use the normal resource cost comp to add a third gene to this exchange, though it will not actually increase the receiver directly.

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