Making Mods with the Mod Manager - Kizari/Flagrum GitHub Wiki
To ensure your mods work correctly, please ensure you have read Using the Mod Manager before getting started.
The Mod Manager is used to create gameplay mods. For Workshop mods, please see our other resources on the sidebar.
To create a mod, click the Create Mod
button at the top-right of the Mod Manager to open the New EARC Mod page.
Fill out the mod card, and change the image if you would like to use one other than the default.
Next, you'll need to apply your modifications to the game files. Currently, you can remove existing files or replace them with your own. To replace a file, click Replace Asset
and the Asset Explorer will open in a popup. Here you simply select the file you wish to replace.
On selecting the file, a window will appear where you must select the file from your system to replace it with.
The process is the same for removing a file, except you won't need to select a replacement.
When you're done, the changes will be displayed so you always know what your mod is going to alter. Click Save
to finish. Your mod information will be saved and the mod will be built and applied to the game. You can disable the mod at any time if you don't wish to use it yet.
To edit a mod is dead simple. Click the mod card to open the mods, make the changes you like, then hit Save
. If you have altered one of your replacement files and just want to rebuild the mod, all you have to do is make sure that replacement file has been saved, open the mod in Flagrum, then click Save
to rebuild it. This allows for very quick experimentation as you can simply alter a file, rebuild the mod, then launch the game to see what changed.
When you have finished authoring your mod, you can click the Export Icon
on the mod card to export the mod as a mod pack.
You can then distribute the resulting .fmod
file however you see fit. We recommend curseforge.com for sharing your mods publicly, as they do not claim ownership over your work in their Terms of Service like other platforms such as Nexus do. However, it is entirely your choice how you share your work.
These Flagrum .fmods only pack the essential files and the information Flagrum requires to rebuild the mod, so anyone installing your mod will require Flagrum to do so. The benefit of this is that the creation of the mod packs are automatic, the files are potentially much smaller, there are fewer conflicts between mods, and the installation is automatic for the people that download your mod.