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Node documentation

This documentation aims to explain how to use each node, as well as how they may work in a real system.

Nodes can be found by category below or to the right:

The following are some example graphs that may give an idea as to how this system could be used:

Creating a 64x64 pixel icon (and vectorised version) for a spell in an action role-playing game.

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Creating interpolated 3D models of trees by combining point-cloud data with mesh data.

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Generating a new image in the style of a famous artist, then applying its style to many other images.

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Generating 5-10 meshes based on each of your sketches, and generating voxelised versions for use in a voxel engine.

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