1.45.4 - Kaedrin/nwn2cc GitHub Wiki
WIP - Todo/Verification List Integrate this text into 1.46 once all those changes are verified. Clean up headers and sections.
Skill Changes
- Anointed Knight gains Taunt as a class skill
- Bard gains Intimidate as a class skill
- Blackguard gains Taunt as a class skill
- Champion of the Wild gains Taunt as a class skill
- Dragon Warrior gains Taunt as a class skill
- Dread Pirate gains Parry and Taunt as a class skill
- Dwarven Defender gains Lore and Taunt as a class skill
- Monk gains Taunt as a class skill
- Ninja gains Parry and Taunt as a class skill
- Nightsong Enforcer gains Parry and Taunt as a class skill
- NWN9 Warder gains Taunt as a class skill
- Paladin gains Spellcraft and Taunt as a class skill
- Ranger gains Intimidate, Spellcraft, and Taunt as a class skill
- Shining Blade gains Craft Alchemy as a class skill
- Anointed Knight gains Taunt as a class skill
- Scout gains Parry and Taunt as a class skill
- Sorcerer gains Craft Armor, Craft Weapon, and Craft Trap as a class skill
- Thug gains Appraise as a class skill
- Warrior of Darkness gains Taunt as a class skill
- Anointed Knight gains Taunt as a class skill
- Whirling Dervish gains Taunt as a class skill
- Wilderness Stalker gains Taunt as a class skill
Dwarven Defender Changes
- Renamed Stalwart Defender
- Alignment restriction removed
- Dwarf race restriction removed
Deity Changes
- Corellon Larethian can now accept Paladins and LG clerics
- Shevarash now allows Druids
- Deep Sashelas added
- Uthgar added
- Tiamat added
- Ulutiu added
General Changes
- Cloth weighs 1/5 normal (.2 vs 1)
- Vampiric Regen enchannt can now be placed on Ranged Items
- Wounding enchant can now be placed on Gloves
- Fey and Undead are now medium BAB up from low for more challenge
- Most creature types have a base skill of 2, up from 0-1
- Dervish class description no longer uses a term the pnp source uses
- Whirling Dervish now correctly stacks sneak dice
Charnag Maelthra changes
- Class renamed to Elite Commando
- Class may not take Stalker of the Depths
New Items
- Masterwork Wall Shield
Ranger Changes
- New Companion - White Wolf
- New Companion - White Leopard
Spell Changes
- Hawkeye is now a level 1 spell for Druids and Rangers
- Sacred Haven can now correctly target the casting Paladin and not just others
- Divine Protection now affects the Paladin caster
- Bigbys Interposing Hand now uses the higher of the targets Str or Dex for the ability roll
- Deep Slumber now correctly affects up to 10 HD creatures (up from 6) and the description matches the d10 + 10 amount of HD affected
- Insignia of Healing gains 2 points of regen
- Strategic Charge now lasts Turns instead of Rounds
- Zeal now lasts Turns instead of Rounds
- Summon now has a switch to make it turns instead of rounds, default to on
Bug Fixes
- Eldritch Disciples Healing Blast is no longer treated as hostile
- Gust of Wind is now correctly available to Bards at level 3
Feat Changes
- Defensive Roll now has 10 uses per day, up from 1
- Epic Mass Heal is usable twice per day
- Neverwinter Nine's Protective Aura now provides Dodge AC instead of Deflection AC. Aura range doubled
- Devoted Tracker only requires 1 level of Paladin (not 5)
- Second Wind healing is based on caster level, not hit dice. Now adds 2 points of regen
- Anointed Weapon and Weapon of Darkness now affect their off hand
- Elemental Warrior's Elemental Affinity increases to 20 at level 5
- Inspire Frenzy now respects Tireless
- Umbral Shroud reserve feat now inflicts a 5% even on a successful save
- Hurricane Breath reserve feat now gains up to 2 DC from your highest mental attribute
- Clap of Thunder reserve feat now triggers off Leonal's Roar and Crumble
- Sickening Grasp reserve feat now scales up to half the trigger spell level (-4 max) up from -2
Feat Fixes
- Shield feat description changed for clarity (no longer mentions only vanilla classes getting it for free)
- Epic Improved Aura of Despair correctly has a 21 Charisma (not 25) as a requirement
- Ashbound feat correctly requires Animal Companion
- Devoted Tracker correctly only requires 1 level of Paladin
- Epic Paragon Visionary correctly requires 8d6 Eldritch Blast
- Fiery Burst description updated to mention 15' radius burst not 30' to match script
- Fiery Burst now shows the affected area
- Winters Blast now shows the affected area
- Eldritch Disciple's Healing Blast now shows the affected area
- Sacred Purification correctly tied to Turn Undead uses
- Guttural Invocations correctly requires 13 Wisdom
- Paragon Visionary correctly requires 8d6 blast dice
- Frightful Attack now respects the difference in hit dice
- Touch of Healing now triggers of Insignia of Healing, Heal Light Wounds, Heal Serious Wounds, Heal Moderate Wounds, Heal Critical Wounds, and Heal (Ranged)
- Snowflake Wardance correctly applies fatigue if you don't have Tireless
- Divine Vengeance now correctly links/consumes Turn Undead uses
Ninja Changes
- Ghost Step now has an alternate text message
Skald Changes
- New Feat: Heroes Call
- New Feat: Improved Heroes Call
- New Feat: Improved Inspire Heroics
- New Feat: Greater Inspire Heroics
- New Feat: Inspire Heroics (Toughness)
Monk Changes
- Wholeness of Body changed from
- healing twice their class level, once per day
to
- healing twice their class level as well as providing 1 point of regeneration for 3 minutes if the character only has Monk levels. In addition, Wholeness of Body can be used 1 time for every 3 monks levels.
- healing twice their class level, once per day
- New Feat: Epic Empty Body
- New Feat: Heroic Ki
- New Feat: Epic Diamond Soul
- New Feat: Fist of the Heavens
- New Feat: Lightning Strikes Twice
- High BAB from 21-30
- Gain Weapon Focus (Unarmed) and Weapon Focus (Quarterstaff) at 1st. Gain Unarmed Combat Mastery at 4th. Gain Weapon Specialization (Unarmed) and Weapon Specialization (Quarterstaff) at 10th. Gain Greater Weapon Focus (Unarmed) and Greater Weapon Focus (Quarterstaff) at 14th. Gain Greater Weapon Specialization (Unarmed) and Greater Weapon Specialization (Quarterstaff) at 18th. Gain Epic Weapon Focus (Unarmed) and Epic Weapon Focus (Quarterstaff) at 22nd. Gain Epic Weapon Specialization (Unarmed) and Epic Weapon Specialization (Quarterstaff) at 26th.
Shadow Dancer Changes
- Shadow Daze uses per day changed from 1 to 3
- Shadow Daze refunds it's use if it fails to affect the target
Spirit Shaman Changes
- Chastise Spirit damage increased from d4/level to d6/level
- Spirit Form changed from
- 50% concealment for 5 rounds
to
- 50% concealment, a Deflection AC bonus equal to her Charisma modifer, and Spell Resistance equal to 11 + her character level for 10 rounds.
- 50% concealment for 5 rounds
- New Feat: Extra Recall Spirit I
- New Feat: Extra Recall Spirit II
Ghost Faced Killer Changes
- Ghost Sight gained at 7th
- Ghost Step now has an alternate text message
Paladin Changes
- New Feat: Channel Positive Energy at 4th
- New Spell: Magic Vestment available at 3rd level spells
- Gains Will save as High
Hexblade Changes
- New Feat: Arcane Heroism
- New Feat: Siphon the Weave
- New Feat: Epic Dark Companion
- New Feat: Arcane Mastery (replaces Lingering Aura)
- New Feat: Arcane Servant of Darkness
- Replaced Slow with Spiderskin (no VFX)
- Replaced Identify with Shield
- Replaced Hound of Doom with Haste
- Replaced Augment Familiar with Ghostly Visage
- Minor Shapeshift now provides a +1 DC with curses
- Minor Shapeshift now lasts 1 round per caster level
- Lingering Aura replaced with Arcane Mastery
- Lingering Curse is going to provide a +1 DC with curses
- Arcane Strikes will provide a +1 DC
- Boon of the Unlucky will provide a +1 DC with curses
- Hexblade gains bonus feats at 5,10,15,20,25,30
- Aura of Unluck is now instant
- Curse of Lethargy and Curse of Silence updated with a targeting UI
- Dark Companion spell name corrected (no longer Dreadful Wrath)
- Curse of Lethargy and Curse of Silence can no longer affect the original target twice
- Curse of Lethargy and Curse of Silence now get the location of the target to cycle spells instead of using the GetSpellTargetLocation call.
- Hexblade spellcasting now provides more spells per day by level 20 (4 level 1, 4 level 2, 3 level 3, and 3 level 4 spells - an increase of +1 level 1 and 2 spells as follows:
-
- 1st Level: 0 at 4th, 1 at 5th, 2 at 9th, 3 at 13th, 4 at 17th
-
- 2nd Level: 0 at 7th, 1 at 8th, 2 at 12th, 3 at 16th, 4 at 20th
-
- 3rd Level: 0 at 10th, 1 at 11th, 2 at 15th, 3 at 19th
-
- 4th Level: 0 at 13th, 1 at 14th, 2 at 18th, 3 at 20th
- Hexblade caster level is now equal to their class level.
- Hexblade removes the upcoming feats section of the class description
- Spellcasting Prodigy now adds +1 additional cast per day of each spell level known for Hexblades (maximum still 8 )
- Siphon the Weave increases your Curse DC by 1.
- Extra Hexblade's Curse: Each feat increases your Curse DC by 1.
- Epic Misfortune: Now increases your Curse DC by 1.
- Boon of the Unlucky: Now increases the concealment of Aura of Unluck by 10%
- Extra Aura of Unluck: Now increases Aura duration by 2 rounds.
- Arcane Strike: Deals 1 additional point of magic damage for every 5 levels past 5th (3 at 10th, 4 at 15th, 5 at 20th, 6 at 25th, and 7 at 30th) if Hexblade and Vengeance Taker are the only classes the character has.
- Vampiric Touch casts as though maximized and caps at 15d6.
- Fixed bug in stacking uses per day of level 2-4 spells.
- Spiderskin now lasts 10 minutes per CL
- Hexblade and Factotum's Greater Magic Weapon now affects both hands to support dual wielders.
- Practiced Caster (Hexblade): Your Mettle ability now provides 10 + Hexblade level Spell Resistance at level 13. Spellcasting Prodigy improves this by +2.
- Fixed bugs in AE cycling for curses
- Ability Focus (Hexblade's Curse): Your Curses now debuff your target's Will save by 4 points even when you fail to curse them.
- Update Hexblade description with revised section of class feats.
- Bug fixed which now allows Epic Dark Companion to be taken
- Aura of Unluck is now an instant action
Fighter Changes
- Weapon Training starting at level 5
- Armor Training starting at level 3
Ranger Changes
- HiPS is granted at 14th instead of Outdoor HiPS at 17th
Swashbuckler Changes
- Bleeding Wound is gained at 6th, 12th, and 18th level (I, II, III)
- Evasion is gained at 9th level
- Improved Evasion is gained at 16th level
Rogue Changes
- High BAB at 21+
Warlock's Caster's Lament removes Ret Invis and Walk Unseen
- Warlock's Devour Magic removes Ret Invis and Walk Unseen
- Warlock's Curse of Despair removes Ret Invis and Walk Unseen
- Warlock's Invisibility Purge removes Ret Invis and Walk Unseen
- Warlock's Voracious Dispel removes Ret Invis and Walk Unseen
- Warlock's Charm removes Ret Invis and Walk Unseen
- Warlock's Dead Walk removes Ret Invis and Walk Unseen
- Word of Changing now gains the 28 SR the form has