WIP - Kaedrin/nwn2cc GitHub Wiki

Remaining Work for 1.46

WIP - Just barely started - This update will likely become 1.46

Only root files, scripts, tlk diffs review, and new 2da file review

ToDo

  • Diff k_inc_crafting for db changes
  • A new cmi_option has been added to control the cap on Fist of the Heavens (to enforce the +6 damage cap or a different value) (Default value changed to +2)
  • A new cmi_option has been added to control the cap on Lightning Strikes Twice (to enforce the +4 AB cap or a different value) (Default value changed to +2)
  • Finish Wild Arbalest
  • Adjust Force Mage description
  • Ancom script support for Arbalest
  • Arcane Strike allows Vengeance Taker and Blackguard
  • Augment healing applies to new heals?
  • Aura of Unluck is now an instant action (text needs updating)
  • Aura of Unluck text needs to reflext it is now an instant action
  • c_ancom_white_tiger blueprints need to change to c_ancom_white_leop
  • Check Demoralize DC
  • Check reserve feats for epic spell support
  • Child of night shadowdancer review
  • Clean up tlk
  • Confirm Mass Drown no longer has a spell resist check
  • Confirm Practical Extend, Silent, and Still work and document as new feats (enabled instead of disabled)
  • Confirm Utterdark blast no longer heals undead
  • creature examine xml is pointing to a missing script. TonyK integration missing?
  • Dark Lantern should mention access to crippling strike
  • Disable Chain Metamagic
  • Ensure c_orglash, c_planetar, c_floatpixie, and c_slyph are either core or still in from dalelands/in the script
  • Evaluate elemental companions for new feats
  • Fist of Forest stacks with new monk content?
  • Force Mage will no longer auto-maximize the Magic Missile spell at level 5 or auto-empower the Orb of Force spell.
  • Hawkeye should be level 1
  • https://gamefaqs.gamespot.com/boards/922154-neverwinter-nights-2/77118289
  • Improved inspire jarring
  • Level 5 Force Mage will no longer maximize Force Missiles. This will keep the range of damage at 15d4+15 for 30-75 allowing for solid but not amazing damage. This will prevent level 8 chars from doing 75 unresisted damage.
  • Make sure hymn and song of requiem match description
  • Make sure vamp feast summons greater shadow still
  • New cmi_option for flat scaling has been added but it needs to be changed to deal 1/5 the damage calculated (since it calculated the total and didn't account for the 5 missiles, 60 x 5 is not a good idea LOL).
  • New cmi_options have been added to control the damage of Force Missiles (one for number of dize, one for dice size, one for mod, allowing the value to be controlled where 3d4+3 is the current setting)
  • New ranged heals need new descriptions. Verify targeting is self, other, items
  • Only one of gui_ccs_player_levelup.nss and gui_ccs_player_levelup_SP.nss should be included from Script Master. SP for the single player version.
  • Practical Metamagics for Still, Extend, Silent, and Chain - enable?
  • Protective Ward needs added back (is disabled in feat, spellid exists)
  • Remove Monk/Druid Dalelands nerf
  • Review SPELL use in cls_pres (seems to be lower than it should be for Daggerspell Mage, 3 instead of 5)
  • Sanitize description of Death Blade and verify summons
  • Skald, Monk, Hexblade, Paladin descriptions need new feats added
  • Unwind finesse change to creature weapons and add a new set that is finesse
  • Update credit
  • Update protective ward script with the effects of the current description
  • Update reserve feat enhancement with text of current secondary effects, new damage levels
  • Update the wiki
  • Upgrade Pike to Great Spear or Warpike Dwarven (2d6 and/or Piercing/Slashing) from Complete Warrior
  • Verify Creature weapons can be finessed, AllUseSword too (unwind change)
  • Verify Death Blade and Optimist classes are fully functional
  • Verify Dismissal and Banishment do not affect animal comps and familiars
  • Verify Hexblade Bug fixed which now allows Epic Dark Companion to be taken
  • Verify Hexblade Update Hexblade description with revised section of class feats.
  • Verify Masterwork_WallShield in baseitems works, remove if not
  • Verify new weapon blueprints
  • Verify nw_s2_protaura and nw_s2_protauraA are correctly using dodge and the new dimensions
  • Verify script for Hexblade Ability Focus (Hexblade's Curse): Your Curses now debuff your target's Will save by 4 points even when you fail to curse them.
  • Verify script for Hexblade Arcane Strike: Deals 1 additional point of magic damage for every 5 levels past 5th (3 at 10th, 4 at 15th, 5 at 20th, 6 at 25th, and 7 at 30th) if Hexblade is the only class the character has.
  • Verify script for Hexblade Arcane Strikes will provide a +1 DC
  • Verify script for Hexblade Boon of the Unlucky will provide a +1 DC with curses
  • Verify script for Hexblade Boon of the Unlucky: Now increases the concealment of Aura of Unluck by 10%
  • Verify script for Hexblade Epic Misfortune: Now increases your Curse DC by 1.
  • Verify script for Hexblade Extra Aura of Unluck: Now increases Aura duration by 2 rounds.
  • Verify script for Hexblade Extra Hexblade's Curse: Each feat increases your Curse DC by 1.
  • Verify script for Hexblade Hexblade and Factotum's Greater Magic Weapon now affects both hands to support dual wielders.
  • Verify script for Hexblade Hexblade caster level is now equal to their class level.
  • Verify script for Hexblade Lingering Curse is going to provide a +1 DC with curses
  • Verify script for Hexblade Minor Shapeshift now provides a +1 DC with curses and Minor Shapeshift now lasts 1 round per caster level
  • Verify script for Hexblade new spell change stacking
  • Verify script for Hexblade Practiced Caster (Hexblade): Your Mettle ability now provides 10 + Hexblade level Spell Resistance at level 13. Spellcasting Prodigy improves this by +2.
  • Verify script for Hexblade Siphon the Weave increases your Curse DC by 1.
  • Verify script for Hexblade Spellcasting Prodigy now adds +1 additional cast per day of each spell level known for Hexblades (maximum still 8 )
  • Verify script for Hexblade Spiderskin now lasts 10 minutes per CL
  • Verify script for Hexblade Vampiric Touch casts as though maximized and caps at 15d6.
  • Warpriest should be one word
  • Wild Marksman (rename to support Marksman and Arbalest)
  • Wilderness Stalker gains Skill Focus (Tumble) at 1 and Skill Focus (Move Silently) at 5 due to missing Highland Stalker abilities (ADdv pg 54)
  • Wildfire Blade not implemented
  • FEAT_EPITHET_HIPS_DONTLIE enabled. Verify (verify rogue still has access to hips at 13+)
  • Restore Hymn/Song
  • Review Silver Fang function vs Unstoppable and rename
  • Change Epic Reserve Mastery from DC to damage per suggestion
  • Verify New Weapon Set
  • New Weapon: Bec de Corbin (Martial, Halberd, Blunt or Piercing Damage, d10, 20, x3, Two-Handed)
  • New Weapon: Bardiche (Martial, Halberd, Slashing and Piercing, d10, 19-20, x2, Two-Handed)
  • New Weapon: Guisarme (Martial, Halberd, Slashing only, 2d4, 20, x3, Two-Handed)
  • New Weapon: Fauchard (Exotic, Halberd, Slashing and Piercing, d10, 18-20, x2, Two-Handed)
  • New Weapon: Lucerne Hammer (Martial, Warhammer, Blunt or Piercing Damage, d12, 20, x2, Two-Handed)
  • New Weapon: Dwarven Longhammer (Exotic, Warhammer, Blunt, 2d6, 20, x3, Two-Handed)
  • New Weapon: Shortspear (Martial, Spear, Piercing, d6, 20, x2, One-Handed)
  • New Weapon: Pike (Exotic, Spear, Piercing, d10, 20, x3, Two-Handed)
  • New Weapon: Hooked Spear (Martial, Spear, Piercing, d8, 20, x4, Two-Handed)
  • New Weapon: Ranseur (Martial, Spear, Piercing, 2d4, 20, x3, Two-Handed)
  • New Weapon: Elven Curve Blade (Exotic, Greatsword, Slashing and Piercing, d10, 18-20, x2, Two-Handed)
  • New Weapon: Maul (Martial, Warmace, Blunt, 2d6, 20, x3, Two-Handed)
  • New Weapon: Great Flail (Martial, Flail, Blunt, d10, 19-20, x2, Two-Handed)
  • New Weapon: Broadsword (Martial, Longsword, Slashing and Piercing, 2d4, 20, x2, One-Handed)
  • New Weapon: Heavy Flail (Martial, Flail, d8, Blunt, 19-20, x2, One-Handed) (Added in 1.41, default Flail now)
  • New Weapon: Flail (xyz, some flails use this baseitems rule)