Accessories - JMK-39/AdventureSystems GitHub Wiki

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Accessories and progression

Accessory Function Configuration
Heart of Steel Charged combat actions accumulate stacks, provide additional maximum health, and apply configured healing and bonus damage. Cooldown, stack gains, stacks per health point, base health, growth cap, healing multiplier, and damage cap.
Paradise Lost Records distinct foods eaten per player and turns their nutrition-based score into a damage bonus while the accessory is active. Minimum nutrition, score multiplier, curve points, and interpolation mode. Eating the same food ID again does not repeatedly add score.
Levitation Backpack Grants a flight source while equipped in Curios. Optional knockback immunity while flying. It is a flight accessory, not an item-storage backpack.
Currency Wallet Stores configured currencies, provides a wallet/shop interface, and can collect nearby dropped currency. Currency definitions, exchange directions, type limit, pickup range/interval, extra belt slots, and HUD placement.

Accessory enable switches and conflict lists let the pack author control availability and incompatible Curios combinations. Heart of Steel and Paradise Lost also use ownership/progression checks; transferring an accessory is not equivalent to transferring another player's entire progression.

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