Accessories - JMK-39/AdventureSystems GitHub Wiki
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Accessories and progression
| Accessory | Function | Configuration |
|---|---|---|
| Heart of Steel | Charged combat actions accumulate stacks, provide additional maximum health, and apply configured healing and bonus damage. | Cooldown, stack gains, stacks per health point, base health, growth cap, healing multiplier, and damage cap. |
| Paradise Lost | Records distinct foods eaten per player and turns their nutrition-based score into a damage bonus while the accessory is active. | Minimum nutrition, score multiplier, curve points, and interpolation mode. Eating the same food ID again does not repeatedly add score. |
| Levitation Backpack | Grants a flight source while equipped in Curios. | Optional knockback immunity while flying. It is a flight accessory, not an item-storage backpack. |
| Currency Wallet | Stores configured currencies, provides a wallet/shop interface, and can collect nearby dropped currency. | Currency definitions, exchange directions, type limit, pickup range/interval, extra belt slots, and HUD placement. |
Accessory enable switches and conflict lists let the pack author control availability and incompatible Curios combinations. Heart of Steel and Paradise Lost also use ownership/progression checks; transferring an accessory is not equivalent to transferring another player's entire progression.