Limitations - ImLevath/UnityBlendshapeBaker GitHub Wiki
- Blendshapes are removed: The baked mesh has no blendshapes; the pose is permanent.
- Skinning: The mesh is static. If you need skinning/bone animation, reassign bones or use the original mesh.
- Batch Baking: The current tool bakes only one GameObject at a time.
- Runtime Use: This tool is Editor-only and cannot be used during gameplay.
- No Undo: Baking and asset creation actions are not undoable; manually clean up if needed.
Have more questions? See the FAQ.