FAQ - ImLevath/UnityBlendshapeBaker GitHub Wiki

Q: Can I bake multiple blendshapes at once?

A: Yes. Set any number of blendshape sliders before baking; the result is the combined deformation.

Q: Can I use this at runtime?

A: No, this is an Editor-only tool.

Q: Will my original mesh or GameObject be affected?

A: No. The tool only creates new assets and objects.

Q: Does it work with body morphs, not just faces?

A: Yes, any blendshapes on a SkinnedMeshRenderer can be baked.

Q: Can I export the baked mesh for use elsewhere?

A: Yes, use Unity's FBX Exporter or other methods to export.