FAQ - ImLevath/UnityBlendshapeBaker GitHub Wiki
Q: Can I bake multiple blendshapes at once?
A: Yes. Set any number of blendshape sliders before baking; the result is the combined deformation.
Q: Can I use this at runtime?
A: No, this is an Editor-only tool.
Q: Will my original mesh or GameObject be affected?
A: No. The tool only creates new assets and objects.
Q: Does it work with body morphs, not just faces?
A: Yes, any blendshapes on a SkinnedMeshRenderer
can be baked.
Q: Can I export the baked mesh for use elsewhere?
A: Yes, use Unity's FBX Exporter or other methods to export.