Worn Armor Gallery 1.21.1 - Herbertofury/Advent-of-Ascension GitHub Wiki
Worn armor gallery: see the whole set
Open the searchable Armor Atelier · Armor preparation and properties · Items atlas
Special armor and Skill Helmets: 18 additional model studies

Scope: 48 four-piece sets from Minecraft 1.21.1 / AoA 3.7.16.1. Each study uses the released pair of 64×32 armor textures on the official vanilla neutral armor meshes, including the distinct inner leggings layer, outer layer, mirrored limbs and armor-specific leg deformation. This is a static armor-only reconstruction. Player skin, poses, animation, trims, enchantment glint, custom special-helmet models and modpack renderer alterations are not reproduced.
Use the gallery
- Open the Armor Atelier to search a set by name or released effect wording, such as oxygen, Spirit or fire. Twelve cards are created at a time and images load lazily.
- Open a set's exact link to focus on it and share that view. Each card links all four matching item records, their recipe/drop searches and their property panels.
- Use sorting to compare the base armor sum or per-piece toughness if useful. Neither is a universal damage reduction percentage or a best-set ranking; the expandable released-tooltip panels describe intended effects, while the linked callback guide records checked behavior and known differences.
- Click a study image to open its full 512×512 reference. Reset returns to all 48 sets. An unsupported release or unknown exact set is clearly refused rather than silently substituted.
Read all set effects and activation notes, including the Alacrity partial-set tooltip mismatch.
All 48 set studies
Select a name for its focused gallery card and matching pieces. Empty areas show the absence of player skin; they are not missing armor textures.
Extraction, limits and credits
The official HumanoidArmorModel factory modifies the base humanoid legs. The extractor follows that factory instead of assuming an unmodified player mesh, and retains the source class hashes and selected visibility/deformation instructions. Outer and inner textures stay distinct in the combined render. The 48 ordinary set classes were checked for local texture/client-initialization overrides; six skill helmets use a separate client model route and are excluded from these ordinary-set studies.
Mesh evidence · Per-set texture and image hashes · Base material evidence
No Java/game/mod code was executed to create these studies. Runtime parity still needs testing in the exact target build. AoA artwork is credited to Tslat and contributors; vanilla geometry to Mojang/Microsoft. Layout, extraction and rendering tools are original documentation work.