Model Turntables - Herbertofury/Advent-of-Ascension GitHub Wiki

Model Turntables

Open the interactive rendered-turntable viewer

Three source-model turntable previews

Inspect a model from every side

  • Drag horizontally, use the arrow buttons or scrub the angle slider. Each model has 24 rendered camera angles, spaced 15 degrees apart.
  • Use preview zoom for details and Reset to return to the default three-quarter view.
  • Rotation is opt-in. The viewer starts paused, stops when its tab becomes hidden, and supports keyboard arrow keys.
  • Model links preserve the selected entry, and each viewer links back to that creature’s version-specific evidence.

Included entries

This collection has 83 source-roster entries / 1992 rendered frames from Minecraft 1.21.1 / AoA 3.7.16.1. These are selected static appearances, not every variant or necessarily distinct designs. Every ID is present in the inspected modern source roster.

Model entry Open the views
Ancient Golem 24-angle preview
Arkback 24-angle preview
Attercopus 24-angle preview
Blue Gemtrap 24-angle preview
Bomb Carrier 24-angle preview
Bush Baby 24-angle preview
Candlefish 24-angle preview
Charger 24-angle preview
Charred Char 24-angle preview
Chocaw 24-angle preview
Chomper 24-angle preview
Corrupted Traveller 24-angle preview
Crimson Skipper 24-angle preview
Crimson Stripefish 24-angle preview
Cyclops 24-angle preview
Dark Hatchetfish 24-angle preview
Deinotherium 24-angle preview
Dryad Sprite 24-angle preview
Dunkleosteus 24-angle preview
Echodar 24-angle preview
Elite King Bambambam 24-angle preview
Elite Nethengeic Wither 24-angle preview
Elite Skeletron 24-angle preview
Elite Smash 24-angle preview
Elite Tyrosaur 24-angle preview
Embrake 24-angle preview
Emperor Beast 24-angle preview
Flamewalker 24-angle preview
Ghost 24-angle preview
Goblin 24-angle preview
Green Gemtrap 24-angle preview
Horndron 24-angle preview
Hydrone 24-angle preview
Ice Giant 24-angle preview
Infernal 24-angle preview
Ironback 24-angle preview
Jamfish 24-angle preview
King Bambambam 24-angle preview
King Charger 24-angle preview
Leafy Giant 24-angle preview
Little Bam 24-angle preview
Lottoman 24-angle preview
Mason Beetle 24-angle preview
Meganeuropsis 24-angle preview
Nethengeic Beast 24-angle preview
Nethengeic Wither 24-angle preview
Nospike 24-angle preview
Opteryx 24-angle preview
Parapiranha 24-angle preview
Pearl Stripefish 24-angle preview
Purple Gemtrap 24-angle preview
Rainbowfish 24-angle preview
Razorfish 24-angle preview
Red Gemtrap 24-angle preview
Reeftooth 24-angle preview
Rocketfish 24-angle preview
Sailback 24-angle preview
Sand Giant 24-angle preview
Sapphire Strider 24-angle preview
Sasquatch 24-angle preview
Scolopendis 24-angle preview
Shiny Squid 24-angle preview
Skelecanth 24-angle preview
Skeletal Abomination 24-angle preview
Skeletron 24-angle preview
Skill Master 24-angle preview
Smash 24-angle preview
Smilodon 24-angle preview
Spinoledon 24-angle preview
Stone Giant 24-angle preview
Tharafly 24-angle preview
Tree Spirit 24-angle preview
Turquoise Stripefish 24-angle preview
Tyrosaur 24-angle preview
Undead Herald 24-angle preview
Veloraptor 24-angle preview
Violet Skipper 24-angle preview
Void Walker 24-angle preview
White Gemtrap 24-angle preview
Wood Giant 24-angle preview
Wounded Tyrosaur 24-angle preview
Yellow Gemtrap 24-angle preview
Yeti 24-angle preview

What the motion means

The camera orbits a static source-model rest pose. No walk cycle, attack, skinning state machine or live game shader is being simulated. The view has fixed framing across the orbit, so it does not repeatedly zoom in and out as the model turns. Source model/texture hashes and all frame hashes are retained.

Shiny Squid uses a separately labeled source-derived Java neutral-body adapter. Its tentacle animation, entity rotations and fullbright pipeline are not reproduced.

This is an interactive presentation of rendered views, not downloadable live geometry or a free-pitch 3D editor. Documentation lighting differs from in-game lighting. A rendered model does not establish survival availability, boss encounter completeness or a finished Enderloom implementation.

Loading and accessibility

The index loads once. The selected model loads one image sheet, with the other sheets deferred until selected. Up to four recent image sheets stay cached. Revisiting a cached model reuses it; older sheets are evicted to bound retained image memory. Failed image loads are evicted so Retry can fetch again. A selection sequence check prevents a late image from replacing the newest selection.

Controls remain disabled while their image is loading. Descriptive canvas labels include the model, release and current frame. The full rendered sheet and hashed evidence remain available as separate links.

Evidence

Model, texture and rendered-frame hashes. The generator performs no mod or game-code execution; it reads released assets and the explicitly labeled neutral-body adapter and renders them independently.

Bestiary · Modern boss dossiers · Boss entry and token preparation.

Models and textures credited to Tslat and contributors. Upstream source.