Melee Weapons and Property Routing 1.21.1 - Herbertofury/Advent-of-Ascension GitHub Wiki

Melee weapons: separate tier inputs from property-helper routing

Open the item browser · Repair preparation · Vulcanes and Rage

Eight released melee models illustrating distinct tier and property-helper paths

Scope: 68 released melee registrations in Minecraft 1.21.1 / AoA 3.7.16.1: 34 swords, 29 Greatblade-family items including Pluton Scythe, and five mauls. Their tier definitions, registration factories and straight-line property-helper calls are traced separately. The resulting panel is a source reference, not a measured combat benchmark.

Together with the other weapon-family panels, every one of the 411 registrations in the inspected released AoAWeapons class has a reference panel. This is a bounded registration census, not proof of every runtime item, addon weapon or gameplay mechanic.

Choose and inspect a weapon

  1. Open a weapon below to see its source-model preview and exact-version recipe/drop links.
  2. Expand Melee properties · tier inputs and actual helper routing.
  3. Compare durability and enchantability, then inspect the damage and speed fields as separate inputs.
  4. Check the normal tier repair ingredient. Follow an archive-declared repair member when present; active tags can differ in a modpack.
  5. Read any routing warning before treating the displayed tier number as a final character stat.
  6. In the actual target build, compare the equipped main-hand attributes, cooldown behavior and an ordinary hit before testing special effects.

What the fields mean

  • Tier damage input: the number supplied to AoA’s tier builder.
  • Stored tier damage bonus: the released builder stores the damage input minus one. This is a separate intermediate value.
  • Extra damage argument: the value eventually passed into the selected attribute-building helper after its overload chain.
  • Attack-speed argument: a modifier argument, not seconds or measured attacks per second. Negative and positive values are preserved as released.
  • Durability and enchantability inputs: tier defaults, not a promise about every enchanted or modified stack.

The sword path also delegates to a Minecraft/NeoForge attribute overload. The guide does not silently substitute the unpatched vanilla client implementation for that loader-specific path. Player base attributes, modifiers, cooldown strength, criticals, target defenses and subclass effects are outside these simple input columns.

Why tool-tier speed needs special care

Some melee registrations reuse a tool tier. Its stored speed may describe a tool property rather than the intended combat modifier. Emberstone, Jade and Limonite swords explicitly supply a sword-speed override. Skeletal Sword explicitly supplies an extra damage argument of 1 and a speed argument of -2.

The inspected Rock-Pick Sword and Troll-Basher Axe factories instead forward their stored tool-tier speed 9.5 into the selected melee property helper. That positive input is retained, not “corrected” by assumption. Verify intended design and actual equipped attributes before changing it.

Registered property inputs

Sword family

Weapon Tier damage input Extra damage argument Speed argument Durability Enchantability
Baron Sword 12 0 -2.4 1975 15
Bloodfury 13 0 -2.2 1990 11
Bloodstone Sword 15 0 -2.4 1990 11
Candlefire Sword 18 0 -2.4 2985 15
Caramel Carver 16.5 0 -2.4 2400 15
Coralstorm Sword 9 0 -2.4 1800 15
Creepified Sword 14.5 0 -2.4 2090 15
Crystallite Sword 15 0 -2.3 2310 12
Emberstone Sword 12 0 -2.4 2050 12
Explochron Sword 16 0 -2.4 2360 15
Faunamancer's Blade 4 0 -0.8 280 20
Fireborne Sword 13 0 -2.4 1995 15
Guardian's Sword 16 0 -2.4 2420 15
Harvester Sword 18.5 0 -2.4 2550 15
Holy Sword 1 0 0.8 2500 18
Illusion Sword 15.5 0 -2.4 2300 15
Jade Sword 7.5 0 -2.4 950 12
Legbone Sword 12.5 0 -2.4 2020 15
Light's Way 8.5 0 -0.8 2900 12
Limonite Sword 6.5 0 -2.4 176 3
Nethengeic Sword 15 0 -2.4 2120 15
Primal Sword 14 0 -2.4 2060 15
Rock-Pick Sword 13 0 9.5 2100 15
Rockbasher Sword 17 0 -2.4 2430 15
Rosidian Sword 16.5 0 -2.4 2430 15
Runic Sword 18.5 0 -2.4 2690 15
Shadow Sword 18 0 -2.4 2585 15
Shroomus Sword 16 0 -2.4 2295 15
Skeletal Sword 10 1 -2 1900 12
Supremacy Sword 15.5 0 -2.4 2270 15
Sweet Sword 16 0 -2.4 2360 15
Troll-Basher Axe 13 0 9.5 1800 15
Ultraflame 16 0 -2.4 2350 15
Void Sword 11.5 0 -2.4 1750 11

Greatblade family

Weapon Tier damage input Extra damage argument Speed argument Durability Enchantability
Baron Greatblade 20.5 0 -3.24 1200 13
Bloodlurker 22 0 -3.24 1350 13
Candy Blade 24 0 -3.24 1450 13
Coral Greatblade 25.5 0 -3.24 1800 13
Cotton Crusher 25 0 -3.24 1600 13
Creepoid Greataxe 20 0 -3.24 1080 13
Crystal Greatblade 23 0 -3.24 1480 13
Erebon Scythe 20 0 -3 1750 13
God's Greatblade 30.5 0 -3.24 2000 13
Goofy Greatblade 23 0 -3.24 1300 13
Haunted Greatblade 27 0 -3.24 1875 13
Knight's Guard 27.5 0 -3.24 2050 13
Lelyetian Ranseur 19.5 0 -3.24 1100 13
Lunar Greatblade 13.5 0 -3.24 1850 13
Luxon Scythe 18.5 0 -2.8 1750 13
Lyonic Bardiche 20 0 -3.1 1420 13
Millennium Greatblade 14.25 0 -3.24 2050 13
Noxious Partizan 24 0 -3.24 1580 13
Pluton Scythe 20 0 -3 1750 13
Primordial Glaive 26.5 0 -3.24 1900 13
Rosidian Greatblade 23.5 0 -3.24 1470 13
Royal Greatblade 20 0 -3.24 1130 13
Runic Greatblade 25.5 0 -3.24 1800 13
Selyan Scythe 20 0 -3 1750 13
Shroomic Bardiche 22.5 0 -3.24 1300 13
Shyre Sword 27 0 -3.24 2000 13
Subterranean Greatblade 22.5 0 -3.24 1160 13
Tidal Greatblade 25 0 -3.24 1750 13
Underworld Glaive 19.5 0 -3.24 1050 13

Maul family

Weapon Tier damage input Extra damage argument Speed argument Durability Enchantability
Coralstone Maul 26.5 -3.46667 0 1600 8
Crystal Maul 23.5 -3.46667 0 1400 8
Electron Maul 25 -3.46667 0 1500 8
Horizon Maul 23 -3.46667 0 1300 8
Vulcammer Maul 28 -3.46667 0 1750 8

Eight normal repair-tag references

Sixty selected tiers supply an empty normal repair ingredient. That does not mean every repair mechanism is impossible: custom recipes, the Mending Table, enchantments or integrations need their own checks.

Weapon Released tag reference Member declared by this archive
Baron Sword #c:ingots/baronyte aoa3:baronyte_ingot
Bloodstone Sword #c:gems/bloodstone aoa3:bloodstone
Crystallite Sword #c:gems/crystallite aoa3:crystallite
Emberstone Sword #c:ingots/emberstone aoa3:emberstone_ingot
Jade Sword #c:gems/jade aoa3:jade
Light's Way #c:ingots/shyrestone aoa3:shyrestone_ingot
Limonite Sword #c:ingots/limonite aoa3:limonite_ingot
Skeletal Sword #c:ingots/skeletal aoa3:skeletal_ingot

Tag membership is not frozen by this table. The evidence records the released tag initializer, namespace helper and resource JSON; active datapacks can extend or replace those definitions.

Maintainer regression target: Maul overload argument order

All five selected Maul factories call the two-argument baseProperties(tier, knockback) overload. The released forwarding chain supplies nominal Maul speed approximately -3.46667 and a zero damage-modifier input, then a later overload forwards argument positions into createAttributes differently. The resulting selected call receives extra damage argument approximately -3.46667 and speed argument 0, with the registered knockback and reach input 0.5 retained.

This is a concrete static call trace, not an in-game reproduction or an applied fix. Test each maul’s equipped damage/speed/knockback/reach, attack cadence and shield behavior in the exact target build. If correcting the overload chain, keep its signature and argument meaning consistent throughout and preserve unrelated special effects. Do not replace the values with intended-looking numbers in documentation before the code and tests establish them.

Maintainer regression target: Pluton Scythe’s helper overload

The selected registration requests the one-argument PlutonScythe.baseProperties(tier) signature. Method resolution finds the inherited AoAGreatblade implementation, whose own forwarding calls remain in the Greatblade helper chain. The separate two-argument Pluton Scythe helper that adds a Luck modifier is not reached by this inspected factory path.

Do not claim the two-argument helper’s Luck addition merely because that method exists. Confirm the intended default attributes and test the registered item, its special melee effect and any modified-stack path. Other systems may supply Luck independently; this finding does not claim a player can never have it.

Acceptance checklist

  • Check all 68 exact registered IDs, family classification and relevant repair tags.
  • Compare tier inputs, property-helper arguments and actual main-hand attributes separately.
  • Test tool-tier reuse and explicit speed overrides without normalizing away positive values.
  • Test Maul overload routing, special knockback behavior and reach.
  • Test Pluton Scythe’s registered default construction separately from directly calling its alternate helper.
  • Test normal repairs, custom repairs, enchantments, damage state, multiplayer and modified components.

Released registration/property traces, helper method bytes and repair-tag resources · Source-model illustration provenance.

Archive: AoA3-1.21.1-3.7.16.1.jar. The restricted expression reader does not execute Java or resolve a live registry. Existing 420-field extraction remained byte-identical after adding the symbolic primitive-load support needed for these helpers. AoA models and mechanics are credited to Tslat and contributors. No private Enderloom runtime fix is claimed.