Foraging 2026 10 18 - Herbertofury/Advent-of-Ascension GitHub Wiki

Whole-mod Foraging acceptance · October 18, 2026

Current Playtest is updated in place with the cumulative Forge 1.20.1 / 47.4.23 / Java 17 AoA candidate. Its full JAR retains all 24,245 predecessor members and now contains 24,274 members. Existing worlds, configuration, profile identity and launch choices are preserved. Vanilla hearts remain the default and all optional AoA health modes remain available.

All 21 classic Foraging rewards and XP values pass with and without the actual four-piece set: 42 native loot/XP transactions, 40 level-boundary cases and nine special-rock rewards. Actual survival-game-mode mining reaches Forge's loot dispatch and preserves normal block loot. All 20 canonical eligible stones pass; fake players and unrelated blocks remain excluded as in the classic source.

The native client verifies eight original media identities, seven complete PNG decodes, four baked armor models and all 16 skill HUD/page display combinations. Complete client/server program and resource bytes match apart from the manifest build timestamp. Inherited fixtures pass for 14 skills/112 XP cases, Anima, extraction, inventory, dye/runes, arrows and Pixon; the full worldgen/structure fixtures also execute.

Ordinary signed-in production, native server save/restart and a fresh required-Vulkan Hari62 production run pass. OpenGL and Hari each pass 24 actual GUI overlay state cases. The normal run records 678 render intervals and 2.15 metres of movement; these are usability observations, not an FPS benchmark. The Hari run has no OpenGL fallback and preserves all 67 imported/source-world files plus every earlier world. Independent checks reject generated corruptions of the native evidence.

Later historical balance/table reconciliation, natural armor/master-trader acquisition, complete survival progression, multiplayer, old saves, full pack compatibility, sustained FPS and the complete historical/latest union remain open. The upstream transition warning remains visible; documentation or media counts do not establish full gameplay parity. Original mod code, assets and modified JARs remain local.

Exact acceptance metadata · Runtime checklist