Bestiary Coverage 1.20.1 - Herbertofury/Advent-of-Ascension GitHub Wiki

Minecraft 1.20.1: every inspected bestiary entry classified

Open the searchable 1.20.1 bestiary · Renderer restoration gaps · Nine NPC atlas mismatches

The 285-entry inspected living-entity source roster now has an explicit appearance outcome for every entry. This is not a count of all runtime entities, projectiles or all content in other releases.

Outcome Entries Meaning
Static portrait or clearly labeled resource study 107 Includes nine released NPC atlas diagnostics and one Coratee intended-texture study
Released renderer gap / target mismatch 178 173 distinct placeholder targets plus five named fields that actually target Primordial Banker
Unclassified appearance 0 Every inspected row has a picture or a specific renderer-gap explanation

Version fidelity matters

The released AoA 3.7.1 JAR and the pinned 1.20 source snapshot are not interchangeable. For example, the released Charger, Veloraptor and Dryad Sprite models still use older resource layouts. The appearance galleries below follow the released classes, not newer source folders that happen to have similar names.

  • Charger: ten released geometry/texture pairs, including the default form and nine named variants.
  • Veloraptor: brown and green textures on the released shared geometry.
  • Dryad Sprite: six released textures on the shared sprite geometry.
  • Opteryx: adult model and egg-state model selected by the released isEgg() branches.
  • Coratee: two intended texture studies. Its released texture getter calls the model-path formatter, so these are restoration references, not proof of working runtime rendering.
  • Nine humanoid NPCs: released 64×64 atlas mapping beside a proposed 64×32 correction. The exact textures are 64×32.
  • Shiny Squid: pinned-source neutral body-layer geometry with the released texture, explicitly excluding fullbright rendering and animation.

The 26 fish additions and four custom-renderer additions use released initializer/constructor method evidence matched to exact geometry and texture resources. Mesh and texture hashes are retained. The nine humanoid meshes use the official Minecraft 1.20.1 factory, not a lookalike model.

Illustrated index

Click a creature to inspect its attributes, spawn declarations, loot resources, source evidence and any alternate appearances. Static models do not certify animation controllers, emissive layers, hitbox alignment, live performance or spawn availability.

Creature Reference Notes
Ancient Golem Ancient Golem Static resource portrait
Angler Angler Static resource portrait
Arcbeast Arcbeast Static resource portrait
Arocknid Arocknid Static resource portrait
Attercopus Attercopus Static resource portrait
Blue Gemtrap Blue Gemtrap Static resource portrait
Bomb Carrier Bomb Carrier Static resource portrait
Bush Baby Bush Baby Static resource portrait
Candlefish Candlefish Static resource portrait
Case Construct Case Construct Static resource portrait
Cave Creep Cave Creep Static resource portrait
Charger Charger Alternate appearances
Charred Char Charred Char Static resource portrait
Chocaw Chocaw Static resource portrait
Chomper Chomper Static resource portrait
Coratee Coratee Intended-texture study; released getter needs repair
Corrupted Traveller Corrupted Traveller Static resource portrait
Creep Banker Creep Banker Released atlas diagnostic + proposed correction
Crimson Skipper Crimson Skipper Static resource portrait
Crimson Stripefish Crimson Stripefish Static resource portrait
Crystal Trader Crystal Trader Released atlas diagnostic + proposed correction
Cyclops Cyclops Static resource portrait
Dark Hatchetfish Dark Hatchetfish Static resource portrait
Deinotherium Deinotherium Static resource portrait
Doubler Doubler Static resource portrait
Dryad Sprite Dryad Sprite Alternate appearances
Dungeon Keeper Dungeon Keeper Released atlas diagnostic + proposed correction
Dunkleosteus Dunkleosteus Static resource portrait
Elite King Bambambam Elite King Bambambam Static resource portrait
Elite Nethengeic Wither Elite Nethengeic Wither Static resource portrait
Elite Skeletron Elite Skeletron Static resource portrait
Elite Smash Elite Smash Static resource portrait
Elite Tyrosaur Elite Tyrosaur Static resource portrait
Embrake Embrake Static resource portrait
Explosives Expert Explosives Expert Released atlas diagnostic + proposed correction
Flamewalker Flamewalker Static resource portrait
Flye Flye Static resource portrait
Ghost Ghost Static resource portrait
Goblin Goblin Static resource portrait
Green Gemtrap Green Gemtrap Static resource portrait
Horndron Horndron Static resource portrait
Hydrone Hydrone Static resource portrait
Ice Giant Ice Giant Static resource portrait
Infernal Infernal Static resource portrait
Ironback Ironback Static resource portrait
Jamfish Jamfish Static resource portrait
King Bambambam King Bambambam Static resource portrait
King Charger King Charger Static resource portrait
Leafy Giant Leafy Giant Static resource portrait
Little Bam Little Bam Static resource portrait
Lottoman Lottoman Static resource portrait
Meganeuropsis Meganeuropsis Static resource portrait
Metalloid Metalloid Released atlas diagnostic + proposed correction
Muncher Muncher Static resource portrait
Naturalist Naturalist Released atlas diagnostic + proposed correction
Neptuno Neptuno Static resource portrait
Nethengeic Beast Nethengeic Beast Static resource portrait
Nethengeic Wither Nethengeic Wither Static resource portrait
Nipper Nipper Static resource portrait
Omnilight Omnilight Static resource portrait
Opteryx Opteryx Alternate appearances
Parapiranha Parapiranha Static resource portrait
Pearl Stripefish Pearl Stripefish Static resource portrait
Purple Gemtrap Purple Gemtrap Static resource portrait
Rainbowfish Rainbowfish Static resource portrait
Razorfish Razorfish Static resource portrait
Red Gemtrap Red Gemtrap Static resource portrait
Reeftooth Reeftooth Static resource portrait
Rock Crawler Rock Crawler Static resource portrait
Rock Critter Rock Critter Static resource portrait
Rockbiter Rockbiter Static resource portrait
Rocketfish Rocketfish Static resource portrait
Sailback Sailback Static resource portrait
Sand Giant Sand Giant Static resource portrait
Sapphire Strider Sapphire Strider Static resource portrait
Sasquatch Sasquatch Static resource portrait
Sea Viper Sea Viper Static resource portrait
Shiny Squid Shiny Squid Static resource portrait
Shyre Archer Shyre Archer Released atlas diagnostic + proposed correction
Shyre Banker Shyre Banker Released atlas diagnostic + proposed correction
Skelecanth Skelecanth Static resource portrait
Skeletal Abomination Skeletal Abomination Static resource portrait
Skeletron Skeletron Static resource portrait
Skill Master Skill Master Static resource portrait
Smash Smash Static resource portrait
Smilodon Smilodon Static resource portrait
Spinoledon Spinoledon Static resource portrait
Stone Giant Stone Giant Static resource portrait
Store Keeper Store Keeper Static resource portrait
Sysker Sysker Static resource portrait
Token Collector Token Collector Released atlas diagnostic + proposed correction
Tracker Tracker Static resource portrait
Tree Spirit Tree Spirit Static resource portrait
Troll Trader Troll Trader Static resource portrait
Turquoise Stripefish Turquoise Stripefish Static resource portrait
Tyrosaur Tyrosaur Static resource portrait
Undead Herald Undead Herald Static resource portrait
Undead Troll Undead Troll Static resource portrait
Veloraptor Veloraptor Alternate appearances
Violet Skipper Violet Skipper Static resource portrait
Visular Visular Static resource portrait
Visulon Visulon Static resource portrait
Void Walker Void Walker Static resource portrait
White Gemtrap White Gemtrap Static resource portrait
Wood Giant Wood Giant Static resource portrait
Yellow Gemtrap Yellow Gemtrap Static resource portrait
Yeti Yeti Static resource portrait

Evidence and restoration status

This closes the appearance-classification gap in this inspected roster. It does not complete the Enderloom port or certify a playable merged release. The renderer restoration checklist remains open until implementation and live tests pass.