player.health |
float |
Ranges from 0 - 20 |
player.hunger |
int |
Ranges from 0 - 20 |
player.saturation |
float |
|
player.armor.value |
int |
Ranges from 0 - 30 |
player.gamemode |
string |
Can be survival, creative, adventure or spectator |
player.position |
Position |
See Position |
player.yaw |
float |
Can be set with player.look |
player.pitch |
float |
Can be set with player.look |
player.main_hand |
Item |
Item in main hand |
player.off_hand |
Item |
Item in secondary hand |
player.armor.helmet |
Item |
Item used as helmet |
player.armor.chestplate |
Item |
Item used as chestplate |
player.armor.leggings |
Item |
Item used as leggings |
player.armor.boots |
Item |
Item used as boots |
player.biome |
Biome |
See Biome |
player.total_experience |
int |
Amount of total xp collected |
player.experience_progress |
float |
Progress until next level |
player.experience_level |
int |
Current xp level |
player.look(float yaw, float pitch) |
null |
Looks in the given direction |
player.target() |
Target |
Returns the block the player currently targets, see Target |