Type Definitions - Gorlem/ScriptIt GitHub Wiki

Biome

Key Type Description
id string Interal id
name string Display name
category string Category

Item

Key Type Description
amount int Amount of items
max_amount int Highest amount of items per stack
cooldown int Time remaining
damage int Current damage value of item
max_damage int Total amount of possible uses before the tool breaks
repair_cost int Cost of repairing the tool
max_usetime int Duration it takes to eat the food
rarity string Rarity of item
enchantments list<Enchantment> See Enchantment
is_enchantable bool Whether the tool can be enchanted
is_food bool Whether the item is eatable
is_stackable bool Whether the stack can contain multiple items
id string Id of the item

Enchantment

Key Type Description
name string Full name with level as roman numeral
level int Level as a number
min_level int Lowest possible level
max_level int Highest possible level
is_cursed bool Whether the enchantment is cursed
is_treasure bool Whether the enchantment is treasure

Block

Key Type Description
item Item See Item
properties map<string,string> Mapping of properties to their value

Entity

Key Type Description
name string Name of entity
uuid string Unique identifier

Position

Key Type Description
x double x position
y double y position
z double z position

Objective

Key Type Description
id string Id of objective
name string Name of objective
critierion string Source of the scores
render_type string Render type, either HEARTS or INTEGER
scores list<Score> See Score

Score

Key Type Description
player string Player name
score int Score value

Team

Key Type Description
id string Id of team
name string Name of team
prefix string Prefix
suffix string Suffix
color string Color associated with team
players list<string> Names of players in team

Player

Key Type Description
uuid string Unique identifier
name string Name of player
formatted string Display name
team string Id of team
gamemode string Gamemode

Target

Key Type Description
type string Either BLOCK or ENTITY
position Position See Position
block Block See Block
entity Entity See Entitiy
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