Gael - Galileo88/Galileos-Planet-Pack GitHub Wiki

Gael View Directly

The starter/home planet. In physical characteristics for an otherwise stock game (that is: no mods except this planet pack and its bundles and dependencies), Gael is exact in every way to Kerbin to avoid hampering or crippling the designs of every craft made to operate on and enter orbit around Kerbin. In visual and other physical characteristics, however, there are many differences. Some are very subtle, some are very bold.

Resources

Certain resources have greater abundance here than on Kerbin (and are accordingly more or less abundant on several other worlds) allowing for many, many new ways to plot or complete adventures and challenges, possibly without even ever leaving the sphere of influence. In sea water in particular, up to 9.5% Karbonite can be found which stands in for Sea Salt, and the following is the atmosphere composition:

  • 71% Nitrogen
  • 20% Oxygen
  • 3% Karbonite
  • 1.5% Argon
  • 1% Carbon Dioxide
  • 1% Water
  • 0.5% Xenon
  • 0.3% Ammonia
  • 0.15% Helium

Science

For all biomes and situations excluding the KSC, stock experiments have custom science definitions written by myself. There is also custom science for Iota and Ceti.

Topology

  • The surface of Gael is entirely different, warranting different exploration patterns and load-outs. The biome count is roughly the same as Kerbin but there are different biomes such as: no deserts, no badlands but the addition of valleys and inland water (all lakes and rivers count as this new biome).
  • The anomalies are, of course, in different locations above sea level. Unfortunately, most of the KerbNet stations currently seem to be below sea level.
  • In most cases (if not on by default) the terrain scatter (rocks and trees) on all planets are tangible, adding to the challenge of landing a craft or driving a rover.
  • The atmosphere itself (all of them, not just at Gael) is deeply and realistically defined and may cause aircraft and spacecraft to behave differently compared to stock.

KSC Location

The Kerbal Space Center is no longer on the planet's equator, making for the addition of the real world challenge of getting vessels from the surface into a stable equatorial orbit. Equator matching is expected to cost up to 340m/s delta-V. Its coordinates are,

latitude = 8.64 N
longitude = 168.22 W
altitude = 200m

Flags

Gael has two associated flags. The first is Gaeo Tao the default flag, equivalent to the stock Kerbin and Kerbin-Mun flags. The second is República Gaelia for play-throughs with huge scopes, especially the mass-colonization kind, or for any military agenda.