Travel Points - Factorio-Access/FactorioAccess GitHub Wiki

Travel Points

Travel points are named, permanent map locations you can save and teleport to at any time. They are the mod's equivalent of clicking a spot on the map to navigate to it — a quick way to move around a factory that would otherwise require a lot of walking or repeated scanner use.

In vanilla Factorio, sighted players place named map pins on any location and navigate by clicking them on the map. Travel points are the accessible equivalent — a named list you can open and teleport from at any time.

Travel points complement the scanner and cursor but serve a different purpose. The scanner finds things you haven't explicitly bookmarked; travel points give instant access to places you return to frequently. The cursor bookmark (SHIFT + B to set, B to return) covers a different need: it is a single, unnamed, temporary marker that resets between sessions. Use it when you need to step away from a spot briefly and come back. Travel points are for the permanent, named locations that define your factory's geography and persist across sessions.

Without travel points, returning to a specific machine or area means either walking through the factory, or running a scanner search every time. In a large factory with hundreds of buildings, that adds up quickly. Creating a travel point once pays for itself on the second visit.

Open the travel points menu: ALT + V

From the menu you can create, rename, delete, and teleport to points. Navigation within the menu follows the standard audio menu controls. Selecting a point moves the cursor to that location, so you can inspect or interact with what is there before deciding to travel.

Creating a Point

When you create a new travel point, the cursor's current position is used as the location. The most reliable approach is to position the cursor exactly where you want the point before opening the menu — using Cursor Mode for precision, or by selecting a scanner entry to place the cursor on a specific entity.

You will be prompted to type a name. Names should be descriptive enough that you can identify the location from the list without visiting it. A naming convention helps as your list grows — for example, prefixing by area type so related points sort together.

Getting There

For players who prefer not to teleport, the travel points menu also offers a Kruise Kontrol walk option — your character walks autonomously to the selected point instead. Teleporting is faster but walking preserves immersion and allows interaction with things along the way.

A practical workflow: find a new resource patch or construction site with the scanner, set up a travel point there once you know it will matter, and use the travel points menu for all future visits.

Planned Feature

Rendering travel points as visible map pins in the game world — to strengthen the equivalence with vanilla map pins — is a planned feature that has not yet been implemented.


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