_Trigger Took Physical Damage - Eniripsa96/SkillAPI GitHub Wiki
Child effects are activated when a player gets attacked by something
Name | YAML Key | Type | Description |
---|---|---|---|
Mana | mana | Boolean | Whether or not to use the mana cost before triggering |
Cooldown | cooldown | Boolean | Whether or not to check cooldowns before triggering |
Target Caster | caster | Boolean | Whether or not to target the caster |
Type | type | Dropdown | The type of attack to look for (melee or projectile) |
Min Damage | dmg-min | Integer | The minimum dealt damage required to trigger |
Max Damage | dmg-max | Integer | The maximum dealt damage required to trigger |
- The "Cancel" mechanic will stop the original attack from happening
- The value key "api-taken" is provided and set to the amount of damage dealt to the player
- Using Damage Buff on the attacking entity without a delay will affect the current attack
- Using Defense Buff on the player without a delay will affect the current attack
-- To be added --