ships.blueprint costs.Variable.BLUEPRINT_MERC_COIN_COSTS - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki

@elite-dangerous-almanac/core / ships/blueprint-costs / BLUEPRINT_MERC_COIN_COSTS

Variable: BLUEPRINT_MERC_COIN_COSTS

const BLUEPRINT_MERC_COIN_COSTS: Readonly<Record<string, BlueprintMercCoinCosts>>

Defined in: src/ships/blueprint-costs.ts:287

The Merc Coin charged per roll by every blueprint that charges any, keyed by Frontier symbol and then grade.

Remarks

The raw catalogue behind BlueprintCost.mercCoins; reach for getBlueprintCost or getBlueprintGradeCost unless you want the table itself. A small subset of BLUEPRINT_COSTS's ids, in two shapes. Most are the bespoke grade-2–5 recipes that only a Mercenary article, bought already at grade 1, can be taken through. The others are ordinary engineering-menu recipes spanning grades 1–5 that happen to bill the currency too: FuelScoop_Efficiency and the *Laser_ThermalPlasmaConversion recipes. Every other blueprint is absent rather than zero. Merc Coin has no credit equivalent, so it is never folded into a material list.

Example

import { BLUEPRINT_MERC_COIN_COSTS } from '@elite-dangerous-almanac/core/ships/blueprint-costs';

BLUEPRINT_MERC_COIN_COSTS['CargoRackS5C1_Extended']; // -> { '2': 5, '3': 10, '4': 15, '5': 30 }
Object.hasOwn(BLUEPRINT_MERC_COIN_COSTS, 'FSD_LongRange'); // -> false
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