ships.blueprint costs.Variable.BLUEPRINT_MERC_COIN_COSTS - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
@elite-dangerous-almanac/core / ships/blueprint-costs / BLUEPRINT_MERC_COIN_COSTS
constBLUEPRINT_MERC_COIN_COSTS:Readonly<Record<string,BlueprintMercCoinCosts>>
Defined in: src/ships/blueprint-costs.ts:287
The Merc Coin charged per roll by every blueprint that charges any, keyed by Frontier symbol and then grade.
The raw catalogue behind BlueprintCost.mercCoins; reach for
getBlueprintCost or getBlueprintGradeCost unless you want the table
itself. A small subset of BLUEPRINT_COSTS's ids, in two shapes. Most are the
bespoke grade-2–5 recipes that only a Mercenary article, bought
already at grade 1, can be taken through. The others are ordinary
engineering-menu recipes spanning grades 1–5 that happen to bill the currency too:
FuelScoop_Efficiency and the *Laser_ThermalPlasmaConversion recipes. Every other
blueprint is absent rather than zero. Merc Coin has no credit equivalent, so it is
never folded into a material list.
import { BLUEPRINT_MERC_COIN_COSTS } from '@elite-dangerous-almanac/core/ships/blueprint-costs';
BLUEPRINT_MERC_COIN_COSTS['CargoRackS5C1_Extended']; // -> { '2': 5, '3': 10, '4': 15, '5': 30 }
Object.hasOwn(BLUEPRINT_MERC_COIN_COSTS, 'FSD_LongRange'); // -> false