ships.blueprint costs.Interface.BlueprintCost - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
@elite-dangerous-almanac/core / ships/blueprint-costs / BlueprintCost
Defined in: src/ships/blueprint-costs.ts:100
What one engineering step costs — the materials it consumes and the Merc Coin billed beside them.
Merc Coin has no credit equivalent and is not a material, so it is its own member
rather than an entry in materials. Only a minority of the catalogued blueprints charge
any; on every other recipe mercCoins is 0, which is a real amount rather than a missing
one — a step that is catalogued at all reports both halves of its cost.
readonlymaterials: readonlyEngineeringMaterial[]
Defined in: src/ships/blueprint-costs.ts:105
Every material the step consumes. One entry per distinct material, each count
already multiplied out for however many rolls the step covers.
readonlymercCoins:number
Defined in: src/ships/blueprint-costs.ts:115
The Merc Coin the step bills, already weighted for however many rolls the step
covers, exactly as the materials counts are.
0 either where the recipe charges no currency — a minority of blueprints charge
it — or where this particular step covers no grade that charges. It is therefore
an amount for this step, and reading 0 as "this blueprint never charges Merc
Coin" is wrong on every recipe that does.